Armagetron Advanced is a 3D multiplayer action game users can play either locally against AIs or other humans in splitscreen mode or on a network against other humans. In the game you control a lightcycle that leaves behind a wall and can only do 90- degree turns (by default). Main target is to get others to crash into your wall while trying to stay alive yourself. Game types include Last Man Standing, Fortress (conquer the enemy zone) and Deathmatch with respawning. Each server can have its own unique physics settings, including speed, amount of brakes, aceleration you get when driving close to another wall, niceness when hitting walls, wall length, the directions a cycle can turn into and much more. There's also support for maps which allows you to not just fight within a rectangular area but an arena of any shape.
released on 5 August 2008
|License||Verified by||Verified on||Notes|
|GPLv2orlater||Ted Teah||29 August 2006|
Leaders and contributors
|See the AUTHORS file in the distribution for a complete list||Contributor|
Resources and communication
|Required to build||SDL-dev|
|Required to use||SDL|
|Required to use||X11|
This entry (in part or in whole) was last reviewed on 9 September 2008.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software described in this text has its own copyright notice and license, which can usually be found in the distribution itself.