Chipmunk

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Chipmunk

http://chipmunk-physics.net/
a fast 2D physics library written in C.

Chipmunk is a fast 2D rigid body physics library written in C. Supports fast circle, segment, and convex polygon collisions.

  • Designed for 2D video games.
  • Circle, convex polygon, and line segment collision primitives.
  • Multiple collision primitives can be attached to the same rigid body.
  • Fast collision detection by using a spatial hash for the broad phase.
  • Extremely fast impulse solving by utilizing Erin Catto's contact persistence algorithm.
  • Support for collision callbacks based on object types.
  • Impulses applied to contact points can be retrieved after the impulse solver has finished.
  • Several kinds of joints available.
  • C99 implementation, no external dependencies.
  • Ruby extension available.
  • Simple, read the documentation.





Licensing

License

Verified by

Verified on

Notes

License

Expat

Verified by

Kelly Hopkins

Verified on

6 February 2009




Leaders and contributors

Contact(s)Role
Scott Lembcke Maintainer


Resources and communication

AudienceResource typeURI
DeveloperHomepagehttp://chipmunk-physics.net/
Debian (Ref)https://tracker.debian.org/pkg/chipmunk
Ruby (Ref)https://rubygems.org/gems/chipmunk
DeveloperVCS Repository Webviewhttps://github.com/slembcke/Chipmunk-Physics
Python (Ref)https://pypi.org/project/chipmunk
GeneralForumhttp://chipmunk-physics.net/forum/


Software prerequisites




Entry










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"Ruby (Ref)" is not in the list (General, Help, Bug Tracking, Support, Developer) of allowed values for the "Resource audience" property.


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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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