Moonlight3D is a modeller for 3-dimensional art. It supports Nurbs- and Bezier curve based modelling and many basic shapes (such as Box, Sphere, Cylinder, Plane, Cone and Torus) as well as many texture, material and light parameters, that can be rendered using the inbuilt raytracing-renderer. You can even create objects using Extrusion, Revolution or Skin-, Sweep-, Soft- and BiRail-Surfaces. You can import models using the DXF and 3DS standards, and export to RIB, DXF, VRML, Rayshade, and POV.
DocumentationUser tutorials available in HTML format from http://moonlight3d.net/tutorial.php
released on 16 October 2002
|License||Verified by||Verified on||Notes|
|GPLv2||Janet Casey||7 August 2002|
Leaders and contributors
Resources and communication
|Required to use||Mesa-2.6 *or* Mesa-3.0beta|
|Required to use||jpeg-v6b|
|Required to use||GLTT-2.1|
|Required to build||gcc 2.8.1 or later|
|Required to use||zlib-1.0.4 *or* 1.1.2|
|Required to build||GNU make|
|Required to use||freetype-1.0|
|Required to use||tiff-3.4|
This entry (in part or in whole) was last reviewed on 4 May 2005.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software described in this text has its own copyright notice and license, which can usually be found in the distribution itself.