Chipmunk
Chipmunk
http://chipmunk-physics.net/
a fast 2D physics library written in C.
Chipmunk is a fast 2D rigid body physics library written in C. Supports fast circle, segment, and convex polygon collisions.
- Designed for 2D video games.
- Circle, convex polygon, and line segment collision primitives.
- Multiple collision primitives can be attached to the same rigid body.
- Fast collision detection by using a spatial hash for the broad phase.
- Extremely fast impulse solving by utilizing Erin Catto's contact persistence algorithm.
- Support for collision callbacks based on object types.
- Impulses applied to contact points can be retrieved after the impulse solver has finished.
- Several kinds of joints available.
- C99 implementation, no external dependencies.
- Ruby extension available.
- Simple, read the documentation.
Licensing
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Notes
Leaders and contributors
Contact(s) | Role |
---|---|
Scott Lembcke | Maintainer |
Resources and communication
Audience | Resource type | URI |
---|---|---|
Developer | Homepage | http://chipmunk-physics.net/ |
Debian (Ref) | https://tracker.debian.org/pkg/chipmunk | |
Ruby (Ref) | https://rubygems.org/gems/chipmunk | |
Developer | VCS Repository Webview | https://github.com/slembcke/Chipmunk-Physics |
Python (Ref) | https://pypi.org/project/chipmunk | |
General | Forum | http://chipmunk-physics.net/forum/ |
Software prerequisites
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
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