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Bspwm
bspwm is a tiling window manager that represents windows as the leaves of a full binary tree. It only responds to X events, and the messages it receives on a dedicated socket. bspc is a program that writes messages on bspwm's socket. bspwm doesn't handle any keyboard or pointer inputs: a third party program (e.g. sxhkd) is needed in order to translate keyboard and pointer events to bspc invocations.
Common Desktop Environment
The Common Desktop Environment was created by a collaboration of Sun, HP, IBM, DEC, SCO, Fujitsu and Hitachi. Used on a selection of commercial UNIXs, it is now available as free software for the first time.
Cwm
'cwm' (calmwm) is a window manager originally inspired by evilwm. It has several novel features, including the ability to search for windows and a very simple and attractive aesthetic.
DWM
dwm is a fast and simple window manager for X11. It manages windows in tiling and floating modes. Either mode can be applied dynamically, optimizing the environment for the application in use and the task performed. Windows can be tagged with one or multiple tags. Selecting certain tags displays all windows that are accordingly tagged. dwm is the little brother of wmii.
Dextra
A dynamic window manager with extra repository, themes, styles, and dotfiles.
Dmenu
dynamic menu is a generic menu for X, originally designed for dwm. It manages huge amounts (up to 10.000 and more) of user defined menu items efficiently.
Dungeon-mode
Dungeon-mode is a game engine and REPL for creating and playing multi-user dungeons written primarily in emacs lisp. While playing a game created with dungeon-mode doesn’t necessarily require Emacs authoring game environments (e.g. worlds) does, as do assigning special powers, resolving Ghod calls, Sage encounters, and Ubic -if enabled- or any other or custom events with a dm-intractable property set to a non-nil value. Dungeon Masters may specify delegation rosters to support cooperative oversight and enable teams to direct the play experience.
Dwl
dwl is intended to fill the same space in the Wayland world that dwm does in X11, primarily in terms of philosophy, and secondarily in terms of functionality. dwl is easy to understand, minimal, extendable, and tied to as few external dependencies as possible.

Features

  • Any features provided by dwm/Xlib: simple window borders, tags, keybindings, client rules, mouse move/resize (excluding built-in status bar)
  • Configurable multi-monitor layout support, including position and rotation
  • Configurable HiDPI/multi-DPI support
  • Provide information to external status bars via stdout/stdin
  • Urgency hints via xdg-activate protocol
  • Various Wayland protocols
  • XWayland support as provided by wlroots
  • Zero flickering - Wayland users naturally expect that "every frame is perfect"
Dwm
dwm is a dynamic window manager for X. It manages windows in tiled, monocle and floating layouts. All of the layouts can be applied dynamically, optimizing the environment for the application in use and the task performed. In tiled layout windows are managed in a master and stacking area. The master area contains the window which currently needs most attention, whereas the stacking area contains all other windows. In monocle layout all windows are maximised to the screen size. In floating layout windows can be resized and moved freely. Dialog windows are always managed floating, regardless of the layout applied. Please notice that dwm is currently customized through editing its source code, so you probably want to build your own dwm packages. This package is compiled with the default configuration and should just give you an idea about what dwm brings to your desktop.
E-xmms
E-xmms is a Enlightenment applet that interfaces with XMMS. It will compare the previous and current states to determine if window painting should be done.


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