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Create free (as in freedom) RPGs with GNU Emacs. And then play them.

DungeonmodeB.png Dungeonmode.png

Dungeon-mode is a game engine and REPL for creating and playing multi-user dungeons written primarily in emacs lisp. While playing a game created with dungeon-mode doesn’t necessarily require Emacs authoring game environments (e.g. worlds) does, as do assigning special powers, resolving Ghod calls, Sage encounters, and Ubic -if enabled- or any other or custom events with a dm-intractable property set to a non-nil value. Dungeon Masters may specify delegation rosters to support cooperative oversight and enable teams to direct the play experience.


We are in POC phase developing a minimum play-testable (e.g. minimum testable) version.

Related Projects

Extension or Plugin

This package can be used as an extension, plugin, or add-on to:



Verified by

Verified on


Verified by


Verified on

17 April 2020

Leaders and contributors

Corwin Brust (Corwin)Developer
Erik Elmshauser Designer

Resources and communication

AudienceResource typeURI
GeneralVCS Repository Webviewhttps://github.com/mplsCorwin/dungeon-mode

Software prerequisites

Required to useGNU Emacs (probably 27.1 or newer)

This entry (in part or in whole) was last reviewed on 17 April 2020.


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