Create free (as in freedom) RPGs with GNU Emacs. And then play them.
Dungeon-mode is a game engine and REPL for creating and playing multi-user dungeons written primarily in emacs lisp. While playing a game created with dungeon-mode doesn’t necessarily require Emacs authoring game environments (e.g. worlds) does, as do assigning special powers, resolving Ghod calls, Sage encounters, and Ubic -if enabled- or any other or custom events with a dm-intractable property set to a non-nil value. Dungeon Masters may specify delegation rosters to support cooperative oversight and enable teams to direct the play experience.
- Runs-on:OS X
17 April 2020
Leaders and contributors
|Corwin Brust (Corwin)||Developer|
|Hope Christensen (Trixiehorror)||Senior Intern - Project Coordination Specialist II|
Resources and communication
|General||VCS Repository Webview||https://git.savannah.nongnu.org/cgit/dungeon.git/|
|Required to use||GNU Emacs (27.1 or newer)|
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