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Create free (as in freedom) RPGs with GNU Emacs. And then play them.

Dungeon-mode is a game engine and REPL for creating and playing multi-user dungeons written primarily in emacs lisp. While playing a game created with dungeon-mode doesn’t necessarily require Emacs authoring game environments (e.g. worlds) does, as do assigning special powers, resolving Ghod calls, Sage encounters, and Ubic -if enabled- or any other or custom events with a dm-intractable property set to a non-nil value. Dungeon Masters may specify delegation rosters to support cooperative oversight and enable teams to direct the play experience.



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17 April 2020

Leaders and contributors

Corwin Brust (Corwin)Developer
Erik Elmshauser Designer
Hope Christensen (Trixiehorror)Senior Intern - Project Coordination Specialist II

Resources and communication

AudienceResource typeURI
GeneralVCS Repository Webviewhttps://git.savannah.nongnu.org/cgit/dungeon.git/

Software prerequisites

Required to useGNU Emacs (27.1 or newer)


"Designer" is not in the list (Maintainer, Contributor, Developer, Sponsor, Unknown) of allowed values for the "Role" property.

"Senior Intern - Project Coordination Specialist II" is not in the list (Maintainer, Contributor, Developer, Sponsor, Unknown) of allowed values for the "Role" property.

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.