Create free (as in freedom) RPGs with GNU Emacs. And then play them.
Dungeon-mode is a game engine and REPL for creating and playing multi-user dungeons written primarily in emacs lisp. While playing a game created with dungeon-mode doesn’t necessarily require Emacs authoring game environments (e.g. worlds) does, as do assigning special powers, resolving Ghod calls, Sage encounters, and Ubic -if enabled- or any other or custom events with a dm-intractable property set to a non-nil value. Dungeon Masters may specify delegation rosters to support cooperative oversight and enable teams to direct the play experience.
DocumentationWe are in POC phase developing a minimum play-testable (e.g. minimum testable) version.
- Runs-on:OS X
Extension or Plugin
17 April 2020
Leaders and contributors
|Corwin Brust (Corwin)||Developer|
Resources and communication
|General||VCS Repository Webview||https://github.com/mplsCorwin/dungeon-mode|
|Required to use||GNU Emacs (probably 27.1 or newer)|
This entry (in part or in whole) was last reviewed on 17 April 2020.
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