Dungeon-mode

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dungeon-mode

http://github.com/mplsCorwin/dungeon-mode
Create free (as in freedom) RPGs with GNU Emacs. And then play them.

DungeonmodeB.png Dungeonmode.png

Dungeon-mode is a game engine and REPL for creating and playing multi-user dungeons written primarily in emacs lisp. While playing a game created with dungeon-mode doesn’t necessarily require Emacs authoring game environments (e.g. worlds) does, as do assigning special powers, resolving Ghod calls, Sage encounters, and Ubic -if enabled- or any other or custom events with a dm-intractable property set to a non-nil value. Dungeon Masters may specify delegation rosters to support cooperative oversight and enable teams to direct the play experience.

Documentation

We are in POC phase developing a minimum play-testable (e.g. minimum testable) version.

Related Projects

Extension or Plugin

This package can be used as an extension, plugin, or add-on to:





Licensing

License

Verified by

Verified on

Notes

Verified by

donaldr3

Verified on

17 April 2020




Leaders and contributors

Contact(s)Role
Corwin Brust (Corwin)Developer
Erik Elmshauser Designer


Resources and communication

AudienceResource typeURI
GeneralVCS Repository Webviewhttps://github.com/mplsCorwin/dungeon-mode


Software prerequisites

KindDescription
Required to useGNU Emacs (probably 27.1 or newer)

This entry (in part or in whole) was last reviewed on 17 April 2020.



Entry





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