Review:HmrEngine
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Name | hmrEngine |
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Short description | hmrEngine is a lightweight, portable, high-performance using d3d10+ rendering tech |
Full description | Hammer Engine (nicknamed hmrEngine), Open Source - Portable - High Performance - MultiThreaded 3D Game engine. Currently developing for PC x86/x64 Platforms, under WinOS and DirectX 11 Graphics API |
Homepage URL | http://www.hmrengine.com/blog |
Is GNU | No |
GNU package name | |
User level | intermediate |
Component programs | |
VCS checkout command | hg clone https://sepul@bitbucket.org/sepul/hmrengine |
Computer languages | C/C++ |
Documentation note | wiki: http://www.hmrengine.com/wiki |
Paid support | |
Microblog | |
IRC help | |
IRC general | |
IRC development | |
Related projects | |
Keywords | 3d engine, deferred renderer, direct3d 10, direct3d 11, physx |
Version identifier | 1.0 |
Version date | 2011/10/01 |
Version status | alpha |
Version download | |
Version comment | |
Finished review | yes |
License: LGPLv3orlater
License note:
Real name: Sepehr Taghdisian
Role: Programmer, Maintainer
Email: sep.tagh@gmail.com
Audio: | |
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Game: | |
Geography: | |
Graphics: | 2d, 3d, library |
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Internet-application: | |
Library: | C++ |
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Printing: | |
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Programming-language: | C, C++ |
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Security: | |
Software-development: | game-development |
System-administration: | |
Text-creation: | |
Use: | gameplaying |
Version-control: | mercurial |
Video: | |
Web-authoring: | |
Works-with: | graphics |
Works-with-format: | ogg-vorbis |
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