Review:HmrEngine

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Name hmrEngine
Short description hmrEngine is a lightweight, portable, high-performance using d3d10+ rendering tech
Full description Hammer Engine (nicknamed hmrEngine), Open Source - Portable - High Performance - MultiThreaded 3D Game engine. Currently developing for PC x86/x64 Platforms, under WinOS and DirectX 11 Graphics API
Homepage URL http://www.hmrengine.com/blog
Is GNU No
GNU package name
User level intermediate
Component programs
VCS checkout command hg clone https://sepul@bitbucket.org/sepul/hmrengine
Computer languages C/C++
Documentation note wiki: http://www.hmrengine.com/wiki
Paid support
Microblog
IRC help
IRC general
IRC development
Related projects
Keywords 3d engine, deferred renderer, direct3d 10, direct3d 11, physx
Version identifier 1.0
Version date 2011/10/01
Version status alpha
Version download
Version comment
Finished review yes



License: LGPLv3orlater

License note:


Real name: Sepehr Taghdisian

Role: Programmer, Maintainer

Email: sep.tagh@gmail.com


Audio:
Biology:
Business:
Chat:
Database:
Documentation-tool:
Editor:
Education:
Email:
Game:
Geography:
Graphics: 2d, 3d, library
Hobbies:
Html-editor:
Interface:
Internet-application:
Library: C++
Live-communications:
Localization:
Mathematics:
Network-hookup:
Printing:
Program-build-automation:
Programming-language: C, C++
Protocol:
Science:
Security:
Software-development: game-development
System-administration:
Text-creation:
Use: gameplaying
Version-control: mercurial
Video:
Web-authoring:
Works-with: graphics
Works-with-format: ogg-vorbis


Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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