Difference between revisions of "User:Fastrgv"

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Background: aerospace, mathematics, algorithms, simulations.
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My background: aerospace, mathematics, algorithms, simulations.  
Now, strictly F.O.S.S. [GPLv3], & Ada.
 
  
I have a collection of puzzles & games that run on gnu-linux, OSX & Windows at:
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Now, strictly F.O.S.S. & Ada. Everything I have created is under the GPL v3 license.
  
[[Media:https://github.com/fastrgv?tab=repositories]]
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I created a collection of puzzles & games that run on gnu-linux, OSX & Windows.
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Note that all of my FOSS games may be run from a thumb drive:
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Simply unzip onto a USB flash drive [w/same file format] and run.
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Links:
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https://sourceforge.net/u/fastrgv/profile/
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or
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https://fastrgv.itch.io/
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or
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https://www.indiedb.com/members/fastrgv/downloads
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or
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https://gamejolt.com/@fastrgv/games
  
including...
 
  
AdaVenture (adventure game)
 
  
AdaGate
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including...
  
RufasCube
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AdaVenture : 3D adventure game with castles, dragons, mazes, minotaur
  
RufasSeven
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AdaGate : 3D sokoban within a stargate/portal setting
  
Reliquarium (3D slider puzzles)
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RufasCube : 3D slider puzzle
  
RufasSok
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Reliquarium : unique 3D slider puzzles with crystal-skull theme
  
RufasSwap
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RufasSok : minimal sokoban
  
RufasSlider (assorted slider puzzles)
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RufasSwap : permuted picture puzzle
  
WorldCupSokerban
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RufasSlider : assorted classic 2D slider puzzles including traffic rush
  
TerminalApps
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WorldCupSokerban : soccer-themed sokoban
  
CoterminalApps
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CoterminalApps : color-ascii character games & puzzles with SOUND including SpaceInvaders, Frogger, Pacman
  
MiniPacman
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Interval-RPN-Calculator + Differential-RPN-Calculator
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HungarianAlgorithm in Ada
  
  
 
All but RufasSlider are written in the Ada programming language.   
 
All but RufasSlider are written in the Ada programming language.   
  
All but the last 3 use OpenGL.
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All but the last 2 use OpenGL, GLFW.
  
RufasCube uses Felix Krause's OpenGLAda thick binding.
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I also created a great sound package for Ada apps that plays unlimited concurrent sounds and music using OpenAL. This is available on GitHub and SourceForge.

Latest revision as of 17:51, 6 May 2022

My background: aerospace, mathematics, algorithms, simulations.

Now, strictly F.O.S.S. & Ada. Everything I have created is under the GPL v3 license.

I created a collection of puzzles & games that run on gnu-linux, OSX & Windows.

Note that all of my FOSS games may be run from a thumb drive: Simply unzip onto a USB flash drive [w/same file format] and run.

Links:

https://sourceforge.net/u/fastrgv/profile/

or https://fastrgv.itch.io/

or https://www.indiedb.com/members/fastrgv/downloads

or https://gamejolt.com/@fastrgv/games


including...

AdaVenture : 3D adventure game with castles, dragons, mazes, minotaur

AdaGate : 3D sokoban within a stargate/portal setting

RufasCube : 3D slider puzzle

Reliquarium : unique 3D slider puzzles with crystal-skull theme

RufasSok : minimal sokoban

RufasSwap : permuted picture puzzle

RufasSlider : assorted classic 2D slider puzzles including traffic rush

WorldCupSokerban : soccer-themed sokoban

CoterminalApps : color-ascii character games & puzzles with SOUND including SpaceInvaders, Frogger, Pacman

Interval-RPN-Calculator + Differential-RPN-Calculator HungarianAlgorithm in Ada


All but RufasSlider are written in the Ada programming language.

All but the last 2 use OpenGL, GLFW.

I also created a great sound package for Ada apps that plays unlimited concurrent sounds and music using OpenAL. This is available on GitHub and SourceForge.



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