Difference between revisions of "User:Fastrgv"

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My background: aerospace, mathematics, algorithms, simulations.  
 
My background: aerospace, mathematics, algorithms, simulations.  
  
Now, strictly F.O.S.S. [GPLv3], & Ada.
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Now, strictly F.O.S.S. & Ada. Everything I have created is under the GPL v3 license.
  
I created a collection of puzzles & games that run on gnu-linux, OSX & Windows at:
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I created a collection of puzzles & games that run on gnu-linux, OSX & Windows.
  
[[Media:https://github.com/fastrgv?tab=repositories]]
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Note that all of my FOSS games may be run from a thumb drive:
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Simply unzip onto a USB flash drive [w/same file format] and run.
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Links:
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https://sourceforge.net/u/fastrgv/profile/
  
 
or
 
or
[[Media:https://sourceforge.net/u/fastrgv/profile/]]
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https://fastrgv.itch.io/
  
 
or
 
or
[[Media:https://fastrgv.itch.io/]]
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https://www.indiedb.com/members/fastrgv/downloads
  
 
or
 
or
[[Media:https://www.indiedb.com/members/fastrgv/downloads]]
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https://gamejolt.com/@fastrgv/games
  
  
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RufasCube : 3D slider puzzle
 
RufasCube : 3D slider puzzle
 
RufasSeven : 3D slider puzzle
 
  
 
Reliquarium : unique 3D slider puzzles with crystal-skull theme
 
Reliquarium : unique 3D slider puzzles with crystal-skull theme
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WorldCupSokerban : soccer-themed sokoban
 
WorldCupSokerban : soccer-themed sokoban
  
TerminalApps : ascii character games & puzzles
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CoterminalApps : color-ascii character games & puzzles with SOUND including SpaceInvaders, Frogger, Pacman
 
 
CoterminalApps : color-ascii character games & puzzles
 
  
MiniPacman : terminal pacman with runtime-priority control & sound
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Interval-RPN-Calculator + Differential-RPN-Calculator
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HungarianAlgorithm in Ada
  
  
 
All but RufasSlider are written in the Ada programming language.   
 
All but RufasSlider are written in the Ada programming language.   
  
All but the last 3 use OpenGL.
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All but the last 2 use OpenGL, GLFW.
  
RufasCube uses Felix Krause's OpenGLAda thick binding.
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I also created a great sound package for Ada apps that plays unlimited concurrent sounds and music using OpenAL. This is available on GitHub and SourceForge.

Latest revision as of 17:51, 6 May 2022

My background: aerospace, mathematics, algorithms, simulations.

Now, strictly F.O.S.S. & Ada. Everything I have created is under the GPL v3 license.

I created a collection of puzzles & games that run on gnu-linux, OSX & Windows.

Note that all of my FOSS games may be run from a thumb drive: Simply unzip onto a USB flash drive [w/same file format] and run.

Links:

https://sourceforge.net/u/fastrgv/profile/

or https://fastrgv.itch.io/

or https://www.indiedb.com/members/fastrgv/downloads

or https://gamejolt.com/@fastrgv/games


including...

AdaVenture : 3D adventure game with castles, dragons, mazes, minotaur

AdaGate : 3D sokoban within a stargate/portal setting

RufasCube : 3D slider puzzle

Reliquarium : unique 3D slider puzzles with crystal-skull theme

RufasSok : minimal sokoban

RufasSwap : permuted picture puzzle

RufasSlider : assorted classic 2D slider puzzles including traffic rush

WorldCupSokerban : soccer-themed sokoban

CoterminalApps : color-ascii character games & puzzles with SOUND including SpaceInvaders, Frogger, Pacman

Interval-RPN-Calculator + Differential-RPN-Calculator HungarianAlgorithm in Ada


All but RufasSlider are written in the Ada programming language.

All but the last 2 use OpenGL, GLFW.

I also created a great sound package for Ada apps that plays unlimited concurrent sounds and music using OpenAL. This is available on GitHub and SourceForge.



Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.