Ogre
Ogre
http://www.ogre3d.org/
3D Object-Oriented Graphics Rendering Engine (documentation)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
Licensing
License
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Notes
Leaders and contributors
Resources and communication
Audience | Resource type | URI |
---|---|---|
Debian (Ref) (R) | https://tracker.debian.org/pkg/ogre-1.8 | |
Debian (Ref) (R) | https://tracker.debian.org/pkg/ogre | |
Ruby (Ref) (R) | https://rubygems.org/gems/ogre | |
Debian (Ref) (R) | https://tracker.debian.org/pkg/libogre-perl | |
Perl (Ref) (R) | https://metacpan.org/release/Ogre |
Software prerequisites
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
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