A game engine written in GNU Guile Scheme
Sly is a free software game engine written in GNU Guile Scheme. It provides an abstraction layer above SDL and OpenGL for common game programming requirements such as meshes, shaders, sprites, animation, tilesets, scene graph, keyboard/mouse input, and scripting.
Sly differentiates itself from other game engines by providing an interactive development environment via Guile's read-eval-print-loop (REPL), exposing a functional API instead of an object-oriented one, and encouraging reactive programming.
DocumentationClones of the source code:
git clone git://dthompson.us/sly.git
27 September 2013
Leaders and contributors
Resources and communication
|Required to build||GNU Guile >= 2.0.11|
|Required to build||guile-opengl|
|Required to build||guile-sdl >= 0.5.0|
|Required to build||SDL 1.2|
|Required to build||FreeImage >= 3.0|
This entry (in part or in whole) was last reviewed on 29 March 2018.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.