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- guile-json is a JSON module for Guile. It supports parsing and building JSON documents according to the http://json.org specification. These are the main features:
- Strictly complies to JSON specification.
- Build JSON documents programmatically via macros.
- Unicode support for strings.
- Allows JSON pretty printing.
- GNU Guile-OpenGL is a library providing access to the OpenGL graphics API from GNU Guile.
- Guile XCB is an X11 client library written entirely in Guile. It makes use of the Guile compiler and virtual machine to turn XML descriptions of the X protocol provided by the XCB project into Guile object code files.
Support is included for the core X protocol and twenty-seven extensions. Guile XCB also includes some simple code for running asynchronous event loops.
- gzochi (/zoʊ-ʧi:/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.
- mu is a set of utilities to deal with Maildirs, specifically, indexing and searching.
It can be integrated with other e-mail clients such as mutt and Wanderlust. It provides an emacs-based e-mail client based on mu called mu4e. It also allows Guile 2.0 bindings that allow for scripting, advanced processing of your data, and doing all kinds of statistics.
- Sly is a free software game engine written in GNU Guile Scheme. It
provides an abstraction layer above SDL and OpenGL for common game
programming requirements such as meshes, shaders, sprites, animation,
tilesets, scene graph, keyboard/mouse input, and scripting.
Sly differentiates itself from other game engines by providing an interactive development environment via Guile's read-eval-print-loop (REPL), exposing a functional API instead of an object-oriented one, and encouraging reactive programming.
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