Difference between revisions of "Sly"
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(REPL), exposing a functional API instead of an object-oriented one, | (REPL), exposing a functional API instead of an object-oriented one, | ||
and encouraging reactive programming. | and encouraging reactive programming. | ||
− | |Homepage URL=https://dthompson.us/ | + | |Homepage URL=https://web.archive.org/web/20160404221653/https://dthompson.us/pages/software/sly.html |
|User level=intermediate | |User level=intermediate | ||
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|VCS checkout command=git clone git://dthompson.us/sly.git | |VCS checkout command=git clone git://dthompson.us/sly.git | ||
|Computer languages=Guile scheme | |Computer languages=Guile scheme | ||
− | |Documentation note= | + | |Documentation note=Clone of repository: |
https://git.framasoft.org/a-guile-mind/sly | https://git.framasoft.org/a-guile-mind/sly | ||
https://github.com/taktoa/guile-sly | https://github.com/taktoa/guile-sly | ||
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|Related projects=Guile,Guile-SDL,Guile-opengl | |Related projects=Guile,Guile-SDL,Guile-opengl | ||
− | |Keywords= | + | |Keywords=guile |
− | + | |Last review by=Mangeurdenuage | |
− | + | |Last review date=2017/01/20 | |
− | |Last review by= | ||
− | |Last review date= | ||
|Submitted by=DIban | |Submitted by=DIban | ||
|Submitted date=2013/09/27 | |Submitted date=2013/09/27 | ||
+ | |Status= | ||
|Is GNU=No | |Is GNU=No | ||
}} | }} | ||
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|Role=Maintainer | |Role=Maintainer | ||
|Email=davet@gnu.org | |Email=davet@gnu.org | ||
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{{Software category | {{Software category | ||
|Graphics=2d, 3d | |Graphics=2d, 3d | ||
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|Software-development=game-development | |Software-development=game-development | ||
|Use=software-development | |Use=software-development | ||
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{{Software prerequisite | {{Software prerequisite |
Revision as of 14:26, 20 January 2017
Sly
https://dthompson.us/projects/sly.html
A game engine written in GNU Guile Scheme
Sly is a free software game engine written in GNU Guile Scheme. It provides an abstraction layer above SDL and OpenGL for common game programming requirements such as meshes, shaders, sprites, animation, tilesets, scene graph, keyboard/mouse input, and scripting.
Sly differentiates itself from other game engines by providing an interactive development environment via Guile's read-eval-print-loop (REPL), exposing a functional API instead of an object-oriented one, and encouraging reactive programming.
Licensing
License
Verified by
Verified on
Notes
Leaders and contributors
Contact(s) | Role |
---|---|
David Thompson | Maintainer |
Resources and communication
Audience | Resource type | URI |
---|---|---|
Python (Ref) | https://pypi.org/project/sly | |
Ruby (Ref) | https://rubygems.org/gems/sly |
Software prerequisites
Kind | Description |
---|---|
Required to build | FreeImage >= 3.0 |
Required to build | SDL 1.2 |
Required to build | guile-opengl |
Required to build | guile-sdl >= 0.5.0 |
Required to build | GNU Guile >= 2.0.11 |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.