Difference between revisions of "Sly"
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{{Entry | {{Entry | ||
− | |Name= | + | |Name=Sly |
− | |Short description=A | + | |Short description=A game engine written in GNU Guile Scheme |
− | |Full description= | + | |Full description=Sly is a free software game engine written in GNU Guile Scheme. It |
+ | provides an abstraction layer above SDL and OpenGL for common game | ||
+ | programming requirements such as meshes, shaders, sprites, animation, | ||
+ | tilesets, scene graph, keyboard/mouse input, and scripting. | ||
− | + | Sly differentiates itself from other game engines by providing an | |
− | |Homepage URL=https:// | + | interactive development environment via Guile's read-eval-print-loop |
+ | (REPL), exposing a functional API instead of an object-oriented one, | ||
+ | and encouraging reactive programming. | ||
+ | |Homepage URL=https://dthompson.us/projects/sly.html | ||
|User level=intermediate | |User level=intermediate | ||
− | |VCS checkout command=git clone | + | |Is High Priority Project=No |
+ | |VCS checkout command=git clone git://dthompson.us/sly.git | ||
|Computer languages=Guile scheme | |Computer languages=Guile scheme | ||
− | |Related projects=Guile,Guile-SDL | + | |Documentation note=Clones of the source code: |
− | |Keywords=guile | + | https://git.framasoft.org/a-guile-mind/sly |
+ | https://github.com/taktoa/guile-sly | ||
+ | |Accepts cryptocurrency donations=No | ||
+ | |Related projects=Guile,Guile-SDL,Guile-opengl | ||
+ | |Keywords=scheme, guile | ||
+ | |Version status=developmental | ||
+ | |Version download=https://files.dthompson.us/sly/sly-0.1.tar.gz | ||
+ | |Last review by=Bendikker | ||
+ | |Last review date=2018/03/29 | ||
|Submitted by=DIban | |Submitted by=DIban | ||
|Submitted date=2013/09/27 | |Submitted date=2013/09/27 | ||
− | |||
|Is GNU=No | |Is GNU=No | ||
}} | }} | ||
{{Project license | {{Project license | ||
− | |License= | + | |License=GPLv3orlater |
− | |License copyright=Copyright | + | |License copyright=Copyright © 2014 Christopher Allan Webber <cwebber@dustycloud.org> |
− | |License verified by= | + | |License verified by=Jgay |
|License verified date=2013/09/27 | |License verified date=2013/09/27 | ||
}} | }} | ||
Line 25: | Line 39: | ||
|Real name=David Thompson | |Real name=David Thompson | ||
|Role=Maintainer | |Role=Maintainer | ||
− | |Email= | + | |Email=davet@gnu.org |
− | |Resource URL= | + | }} |
+ | {{Resource | ||
+ | |Resource audience=Python (Ref) | ||
+ | |Resource URL=https://pypi.org/project/sly | ||
+ | }} | ||
+ | {{Resource | ||
+ | |Resource audience=Ruby (Ref) | ||
+ | |Resource URL=https://rubygems.org/gems/sly | ||
}} | }} | ||
{{Software category | {{Software category | ||
− | |Programming-language=scheme | + | |Graphics=2d, 3d |
+ | |Programming-language=scheme, guile | ||
|Software-development=game-development | |Software-development=game-development | ||
|Use=software-development | |Use=software-development | ||
+ | |Version-control=git | ||
}} | }} | ||
{{Software prerequisite | {{Software prerequisite | ||
|Prerequisite kind=Required to build | |Prerequisite kind=Required to build | ||
− | |Prerequisite description=GNU Guile >= 2.0. | + | |Prerequisite description=GNU Guile >= 2.0.11 |
}} | }} | ||
{{Software prerequisite | {{Software prerequisite | ||
|Prerequisite kind=Required to build | |Prerequisite kind=Required to build | ||
− | |Prerequisite description=guile- | + | |Prerequisite description=guile-opengl |
}} | }} | ||
{{Software prerequisite | {{Software prerequisite | ||
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|Prerequisite kind=Required to build | |Prerequisite kind=Required to build | ||
|Prerequisite description=FreeImage >= 3.0 | |Prerequisite description=FreeImage >= 3.0 | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{Featured}} | {{Featured}} |
Latest revision as of 15:31, 29 March 2018
Sly
https://dthompson.us/projects/sly.html
A game engine written in GNU Guile Scheme
Sly is a free software game engine written in GNU Guile Scheme. It provides an abstraction layer above SDL and OpenGL for common game programming requirements such as meshes, shaders, sprites, animation, tilesets, scene graph, keyboard/mouse input, and scripting.
Sly differentiates itself from other game engines by providing an interactive development environment via Guile's read-eval-print-loop (REPL), exposing a functional API instead of an object-oriented one, and encouraging reactive programming.
Licensing
License
Verified by
Verified on
Notes
Leaders and contributors
Contact(s) | Role |
---|---|
David Thompson | Maintainer |
Resources and communication
Audience | Resource type | URI |
---|---|---|
Python (Ref) | https://pypi.org/project/sly | |
Ruby (Ref) | https://rubygems.org/gems/sly |
Software prerequisites
Kind | Description |
---|---|
Required to build | FreeImage >= 3.0 |
Required to build | SDL 1.2 |
Required to build | guile-opengl |
Required to build | guile-sdl >= 0.5.0 |
Required to build | GNU Guile >= 2.0.11 |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.