Curse of War
Curse of War
http://a-nikolaev.github.io/curseofwar/
A fast-paced action strategy game for GNU/Linux
Curse of War is a fast-paced action strategy game for GNU/Linux implemented using C and ncurses. Since version 1.2.0, there is also an SDL version.
Unlike most RTS, you are not controlling units, but focus on high-level strategic planning: Building infrastructure, securing resources, and moving your armies.
The core game mechanics turns out to be quite close to WWI-WWII type of warfare, however, there is no explicit reference to any historical period.
Licensing
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Notes
Leaders and contributors
Contact(s) | Role |
---|---|
Yves Quemener | Compatibility with Windows, building with CMake. |
Kirill Dmitrenko | Minor contribution to the Makefile. |
Alexey Nikolaev. | Programming, graphics, AUR git packages. |
Anton Balashov | Debian and Ubuntu packages, manpages, Makefile. |
Maximilian Dietrich | CRUX package, manpages and Makefile. |
Resources and communication
Software prerequisites
Kind | Description |
---|---|
Required to use | ncurses |
Required to build | ncurses |
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