Broaden your selection: Category/Game
- 0 A.D.
- 0 A.D. (pronounced “zero ey-dee”) is a real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.
- antimicro is a graphical program used to map keyboard keys and mouse controls to a gamepad. This program is useful for playing PC games using a gamepad that do not have any form of built-in gamepad support. However, you can use this program to control any desktop application with a gamepad; on GNU/Linux, this means that your system has to be running an X environment in order to run this program.
- Castle Game Engine
- Castle Game Engine is a cross-platform 3D and 2D game engine for Object Pascal (FPC and Lazarus). - It supports many formats for game assets, including X3D, VRML, Collada, Spine JSON, MD3 and others. - Many graphic effects are possible, including bump mapping, shadows, shaders, mirrors, screen effects. - Animation, collision detection, 3D sound and more features are available. - An extensible system of 3D objects can be used, with out-of-the-box levels, items, intelligent creatures and more. - The engine is portable -- for desktop, mobile, web plugin. The engine is also used to develop view3dscene - a full-featured X3D / VRML browser and a viewer for many other 3D and 2D game formats.
- Chomp is an game for two players, played on an (unsually imaginary) chocolate bar ruled into an array of squares. One corner square is poison, the others are not; this is why the chocolate bar is usually imaginary. Players take turns chosing one existing square and removing it and all others positioned away from the poision in the form of a rectangular "chomp" of the tasty chocolate. The player who must chomp the poison loses the game. Chocoholic is a program to compute the game-theoretic values of positons in the game. Since the game can begin with any size of bar, a size must be chosen.
- Curse of War
- Curse of War is a fast-paced action strategy game for GNU/Linux implemented using C and ncurses. Since version 1.2.0, there is also an SDL version. Unlike most RTS, you are not controlling units, but focus on high-level strategic planning: Building infrastructure, securing resources, and moving your armies. The core game mechanics turns out to be quite close to WWI-WWII type of warfare, however, there is no explicit reference to any historical period.
- Cursewords is a "graphical" command line program for solving crossword puzzles in the terminal. It can be used to open files saved in the widely used AcrossLite .puz format. Cursewords includes nearly every major feature you might expect in a crossword program, including intuitive navigation, answer-checking for squares, words, and full puzzle, a pausable puzzle timer and a puzzle completeness notification. It is currently under active development, and should not be considered fully "released." That said, it is stable and suitable for everyday use.
- deadEarth is a role-playing game about survival. Many people think it's simply a post-apocalypse sci-fi game, but it is not that simple. Yes, dE is set in a sci-fi post-apocalypse future, but the game itself is about the struggle to survive, and how you go about surviving.
- Dragon Go Server
- The Dragon Go Server (DGS) is a place where you can play turn-based Go with other players from around the world. It functions more or less the same way as playing Go via email would, but the Dragon Go Server provides a graphical representation of the board and handles things such as time limits, scoring and ratings. DGS players typically submit about five moves per week. Thus, games can be expected to take several weeks to complete. Some people play games much more quickly, and DGS enables a wide range of time limits. Playing Go in real time is not really possible here. Playing in "real time" means that both players are online at the same time and see their opponent's moves immediately, as they would when playing in person. A real-time game would take an hour or so to complete, and if two opponents are agreeable, that can be achieved on DGS, even though it is turn-based. If you prefer to play Go online in real time, you should try a real-time Go server such as KGS or IGS. DGS has a user access quota and users are responsible for keeping queries per time-interval within a normal level. This should not affect most players. DGS also provides discussion forums about Go generally and about DGS itself.
- Dungeon Crawl Stone Soup
- Dungeon Crawl Stone Soup is a free roguelike game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot. Dungeon Crawl Stone Soup has diverse species and many different character backgrounds to choose from, deep tactical game-play, sophisticated magic, religion and skill systems, and a grand variety of monsters to fight and run from, making each game unique and challenging. Dungeon Crawl Stone Soup can be played offline, or online on a public telnet/ssh server thanks to the good folks at crawl.akrasiac.org (CAO) and crawl.develz.org (CDO). These public servers allow you to meet other players’ ghosts, watch other people playing, and, in general, have a blast!
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