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LiveSplit
Accurate Timing: LiveSplit automatically synchronizes with an atomic clock over the Internet to estimate inaccuracies of the local timer in the PC. LiveSplit's timer automatically adjusts the local timer to fix those inaccuracies. Game Time and Auto Splitting: LiveSplit will automatically detect if Game Time and/or Auto Splitting is available for a game and let you activate it in the Splits Editor. Game Time is automatically read directly from an emulator or PC game, and you can use it by switching to Game Time under Compare Against. Video Component: With the Video Component, you can play a video from a local file alongside your run. The video will start when you start your run and stop whenever you reset. You can also specify at what point the video should start at. Comparisons: In LiveSplit, you are able to dynamically switch between multiple comparisons, even mid-run. You can either compare your run to comparisons that you define yourself or compare it to multiple automatically generated comparisons, like your Sum of Best Segments or your average run. While racing on SpeedRunsLive, comparisons for the other runners are automatically generated as well. Layout System: Users can modify every part of LiveSplit’s appearance using Layouts. Every user has the ability to add or remove parts along with being able to rearrange and customize each part of LiveSplit. You can even use your own background images. Dynamic Resizing: LiveSplit can be resized to any size so that it looks good on stream. As LiveSplit’s size is changed, all of its parts are automatically scaled up in order to preserve its appearance. Sharing Runs: Any run can be shared to websites such as Speedrun.com, Congratsio and Twitter. Splits can also be distributed using splits i/o and imported from a URL. You can also share a screenshot of your splits to Imgur or save it as a file. Your Twitch title can be updated as well based on the game you are playing. Component Development: Anyone can develop their own components that can easily be shared and used with LiveSplit. Additional downloadable components can be found in the Components Section.
Love2d
A game engine for 2D games of any genre. Uses the Lua programming language.
Lxdream
Lxdream is an emulator for the Sega Dreamcast system, running on GNU/Linux and OS X. While it is still in heavy development (and many features are buggy or unimplemented), it is capable of running most demos and some games.
Maratis
Maratis is a portable, simple and visual game development tool designed for artists and developers.
Me and My Shadow
Me and My Shadow is a puzzle game and platform in which you try to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks and much more stand between you and the exit. Record your moves and let your shadow mimic them to reach blocks you couldn't reach alone. Play through over 40 levels and use the built-in leveleditor to make your own.
Mkxp
mkxp is a project that seeks to provide a fully open source implementation of the Ruby Game Scripting System (RGSS) interface used in the popular game creation software "RPG Maker XP", "RPG Maker VX" and "RPG Maker VX Ace" (trademark by Enterbrain, Inc.), with focus on GNU/Linux. The goal is to be able to run games created with the above software natively without changing a single file. It is licensed under the GNU General Public License v2+.
Mupen64Plus
Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.
NCine
A cross-platform 2D game engine powered by Lua and C++. Supports a solid range of platforms as well as many features such as Lua integration for scripting, a C++11 compliant codebase, spritesheet support, Tracy profiler integration and more.
NetRadiant
NetRadiant is a map editor for BSP maps. It can create and edit maps for several games, including Xonotic and OpenArena.
OGRE
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
OHRRPGCE
The Official Hamster Republic Role Playing Game Construction Engine (OHRRPGCE, usually abbreviated to OHR) is a cross-platform (GNU/Linux, Windows, Mac, BSD, Android) easy to use game creation engine for 2D role-playing games (RPGs) similar to the classic Final Fantasy. No programming is required to create a game, though there is a custom scripting language called HamsterSpeak which has been used to create numerous non-RPG games including side-scrollers/platformers, rogue-likes, arcade games, puzzle games and more. The OHRRPGCE has been in active development and had an active community for over 20 years, with over 1600 games available for download, plus a few commercial ones. Unlike other game engines, backwards compatibility is maintained with all previous versions ever released. It has been free software since 2005, whereupon it was ported from QuickBASIC (and MS DOS) to FreeBASIC and given new life. The community is centred around the Slime Salad forums and gamelist.
OpenHV
It aims to be a libre real-time strategy game with no exceptions. Set in the distant future where mega corporation battle themselves, this standalone title comes with multiplayer (LAN and internet) support, competent skirmish bots as well as an integrated map editor. It allows for spectators to join and replays to be shared.
OpenMSX
OpenMSX is an emulator for the MSX home computer system. Its goal is to emulate all aspects of the MSX with 100% accuracy: perfection in emulation.
Openblox
A game engine providing a Lua API to enable developers to create games easily and with few restrictions.
OrbGame
A 2D Game Engine
PCSX-Reloaded
PCSX-Reloaded is a PlayStation Emulator based on PCSX-df 1.9, with support for Windows, GNU/Linux and Mac OS X as well as many bugfixes and improvements.
PPSSPP
PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP. Even on modern Android phones and tablets, you can often run at double the original resolution.
Panda3D
A fault-tolerant game engine for 3D games of any genre. The underlying software library is written in C++, but games can be written in C++ or Python.
Phaser
Phaser is an HTML5 game engine. You can program games in JavaScript or in TypeScript.
Plib
PLIB is a set of libraries to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. It's used by Majik3D, FlightGear, and others, and includes libraries for GUI widgets, sound replay, geometry, scene graph, joystick, and fonts/text. The package also includes a scripting language and networking code, both focused towards games.


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