physically-based global illumination production rendering
Physically-based global illumination rendering engine primarily designed for animation and visual effects.
Implements a modern workflow based on path tracing that enables artifact-free, single pass rendering with very little technical tuning. It is simultaneously capable of strictly unbiased rendering when total accuracy matters, and biased rendering when artistic freedom and shorter rendering time are paramount.
Supports fully programmable shading via Open Shading Language (OSL), RGB/spectral/mixed rendering, fast and robust transformation and deformation motion blur, state-of-the-art ray traced subsurface scattering, exhaustive Python and C++ APIs and many other production-oriented features.
released on 21 September 2019
git clone https://github.com/appleseedhq/appleseed
1 May 2020
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