Broaden your selection:
- 3D Pong
- A one-or-two player "pong" (ball and paddles) game for X-Window, drawn using vectors (lines). Different view modes are available, including split red/blue mode for using 3D glasses. Two players supported by connecting to multiple X-Window displays.
- 3DLDF Three-dimensional drawing with MetaPost output. It is written in C++ using CWEB. It is intended, among other things, to provide a convenient way of including 3D graphics in TeX documents. This package includes an interactive program called `3dldf', which implements a language intended to resemble Donald Knuth's METAFONT language and John Hobby's MetaPost language, which is based on METAFONT.
- The ADG library (Automatic Drawing Generation) is a set of functions focused on automating the drawing of mechanical parts. It is not a CAD system but a library providing a non-interactive canvas where you can put common CAD entities such as paths, xatches and quotes, to create your technical drawings. The final result can be displayed inside a GTK+ widget or exported to any cairo available format, such as PostScript and PDF documents or PNG and SVG images.
- 'Aalib' is a low level gfx library that works on any kind of terminal. It does not require graphics devices (in fact, no graphical output is possible), and is particularly useful for those with older hardware who do not want to worry about overloading their systems with graphical applications.
- A combination of Portal and Sokoban, AdaGate is a great example of OpenGL programming using the Ada language. While exploring a remote south-seas island you make a startling historical discovery. But before you can report your findings, an operational stargate transports you into a curious sequence of dungeons. Your escape will require the logical rearrangement of Zero Point Modules (ZPMs), that can roll in only two directions. Escape each level and find your way back to a beautiful lake on the surface. Uses fully modern OpenGL methods in Ada using textures, shaders and uniforms that achieves version 3.3 core profile contexts in a way that is sufficiently mainstream that it easily compiles and runs on Windows, GNU/Linux and Mac OS-X systems. This project serves as a testbed for learning the complexities of modern OpenGL and GLSL.
- AdaVenture is intended to be a minimal extension to 3D of the original 2D Atari game named "Adventure". Set in ancient Persia, it begins outside the castle of the young King Xerxes, who inherited a golden chalice from his father, Darius the Great. Coveted by Greek foes King Leonidas of Sparta and King Minos of Crete, the chalice has been stolen. Your quest is to seek and return the royal chalice to its pedestal within the castle of Xerxes...a stealth mission to avoid open hostilities. But, there will be obstacles to overcome. You must find the keys to various realms, defend yourself against dragons and the Minotaur, avoid snakes and pesky bats who steal things only to drop them in random locations, and survive the maze of hungry beetles and the green mamba.
- 'Aewan' lets users create and edit ASCII art. Users move the cursor around with the arrow keys, "paint" characters by pressing the corresponding key, and choose foreground and background colors, and bold and blink attributes, with dialog boxes. They can also select, move, copy, and paste rectangular areas of the canvas. Aewan supports "intelligent" horizontal and vertical flipping (e.g., it converts "\" to "/", etc) and can work with multiple layers, turn transparency and visibility on and off for each layer, and change the order of the layers. Thus, each layer can be edited independently to generate a composite drawing. Layers can also be used as frames for an animation, thereby creating ASCII animations.
- AlgART are free software Java libraries, supporting generalized smart arrays and matrices with elements of any types (1 bit, 8/16/32/64-bit integers, 32/64-bit floating point values and any other Java types), including a wide set of of 2D-, 3D- and multidimensional image processing and other algorithms, working with arrays and matrices.
- The libraries use 63-bit addressing of array elements (all indexes and length are represented by 64-bit long type). So, it's theoretically possible to create and process arrays and matrices containing up to 2^63-1 (~10^19) elements of any primitive or non-primitive types, if OS and hardware can provide necessary amount of memory or disk space.
- Memory model concept allows storing AlgART arrays in different schemes, from simple Java arrays to mapped disk files; all necessary data transfers are performed automatically while every access to an element or a block of elements.
- Most of algorithms are based on wide usage of lazy evaluations. Typical operations, like elementwise summing or geometrical matrix transformations, are implemented via lazy views of the source array or matrix.
- For example, you can take a multidimensional matrix, rotate it (or perform any other affine or projective transform), and then extract a submatrix from the result. All these operations will be performed virtually (not requiring time), and actual calculations will be performed only at the moment of accessing elements, usually while copying the resulting matrix to a newly created one. Moreover, in many cases the libraries will "understand" itself, that the user wants to perform rotation or another transform, and will split the matrix into suitable rectangular blocks (fitting in RAM) and choose the best algorithm for this task at the moment of copying operation.
- The libraries contain a wide set of image processing algorithms over matrices: linear filtering, mathematical morphology, rank operations, spectral transformation (FFT), etc.
- There is also skeletonization and measuring of binary images.
- Physically-based global illumination rendering engine primarily designed for animation and visual effects. Implements a modern workflow based on path tracing that enables artifact-free, single pass rendering with very little technical tuning. It is simultaneously capable of strictly unbiased rendering when total accuracy matters, and biased rendering when artistic freedom and shorter rendering time are paramount. Supports fully programmable shading via Open Shading Language (OSL), RGB/spectral/mixed rendering, fast and robust transformation and deformation motion blur, state-of-the-art ray traced subsurface scattering, exhaustive Python and C++ APIs and many other production-oriented features.
- Aqsis is a Renderman(tm) compliant 3D rendering toolkit. It is based on the Reyes rendering approach. Features include programmable shading, true displacements, NURBS, CSG, Motion Blur, and direct rendering of subdivision surfaces.
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