Broaden your selection: Category/Graphics
- 'Aewan' lets users create and edit ASCII art. Users move the cursor around with the arrow keys, "paint" characters by pressing the corresponding key, and choose foreground and background colors, and bold and blink attributes, with dialog boxes. They can also select, move, copy, and paste rectangular areas of the canvas. Aewan supports "intelligent" horizontal and vertical flipping (e.g., it converts "\" to "/", etc) and can work with multiple layers, turn transparency and visibility on and off for each layer, and change the order of the layers. Thus, each layer can be edited independently to generate a composite drawing. Layers can also be used as frames for an animation, thereby creating ASCII animations.
- ArmorPaint provides easy texture painting by dragging & dropping 3D models and receiving instant visual feedback in the viewport while painting.
As of 2021, ArmorPaint is still in development.
- Node based
- GPU accelerated
- Ray tracing (in development)
- Live link (in development)
- Path traced viewport (in development)
- Aseprite is a pixel art editor. It was specifically designed for that task. ASEPRITE (aka ASE, Allegro Sprite Editor) is a free software program to create animated sprites & pixel art. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc.
- BRL-CAD includes an interactive geometry editor, parallel ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, image-processing and signal-processing tools.
- Birdfont is a font editor which lets you create vector graphics and export TTF, EOT and SVG fonts. https://github.com/johanmattssonm/birdfont
- Blender supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.
- Castle Game Engine
- Castle Game Engine is a cross-platform 3D and 2D game engine for Object Pascal (FPC and Lazarus). - It supports many formats for game assets, including X3D, VRML, Collada, Spine JSON, MD3 and others. - Many graphic effects are possible, including bump mapping, shadows, shaders, mirrors, screen effects. - Animation, collision detection, 3D sound and more features are available. - An extensible system of 3D objects can be used, with out-of-the-box levels, items, intelligent creatures and more. - The engine is portable -- for desktop, mobile, web plugin. The engine is also used to develop view3dscene - a full-featured X3D / VRML browser and a viewer for many other 3D and 2D game formats.
- Multiplatform raster graphical editor enabling simultaneous drawing between users. Project including several sub projects as server, painting framework, network library, desktop application and protocol design and documentation.
- 'Cpsed' is a OpenGL 3D scene editor. It lets you import .3ds model files and position, rotate and scale each of them. It features open, save, and delete functions. The 3ds loader also loads the textures in JPG/BMP/TGA format. Support for DFF Renderware is planned. The scene file save format is pure ascii with comma separated values.
- darktable is a free software photography workflow application and RAW developer. A virtual lighttable and darkroom for photographers. It manages your digital negatives in a database, lets you view them through a zoomable lighttable and enables you to develop raw images and enhance them.
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