Difference between revisions of "Appleseed"
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|Homepage URL=https://appleseedhq.net/ | |Homepage URL=https://appleseedhq.net/ | ||
|Is High Priority Project=No | |Is High Priority Project=No | ||
− | |VCS checkout command=git clone https://github.com/appleseedhq/appleseed | + | |VCS checkout command=git clone https://github.com/appleseedhq/appleseed |
|Computer languages=C++, Python | |Computer languages=C++, Python | ||
|Decommissioned or Obsolete=No | |Decommissioned or Obsolete=No | ||
|Microblog=https://twitter.com/appleseedhq | |Microblog=https://twitter.com/appleseedhq | ||
− | |Related projects=Gaffer | + | |Related projects=blenderseed, Gaffer |
|Version identifier=2.1.0-beta | |Version identifier=2.1.0-beta | ||
|Version date=September 21th, 2019 | |Version date=September 21th, 2019 |
Revision as of 22:44, 23 January 2020
appleseed
https://appleseedhq.net/
physically-based global illumination production rendering
Physically-based global illumination rendering engine primarily designed for animation and visual effects.
Implements a modern workflow based on path tracing that enables artifact-free, single pass rendering with very little technical tuning. It is simultaneously capable of strictly unbiased rendering when total accuracy matters, and biased rendering when artistic freedom and shorter rendering time are paramount.
Supports fully programmable shading via Open Shading Language (OSL), RGB/spectral/mixed rendering, fast and robust transformation and deformation motion blur, state-of-the-art ray traced subsurface scattering, exhaustive Python and C++ APIs and many other production-oriented features.
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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.