Difference between revisions of "ReCaged"
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With the main inspiration taken from the "Rollcage" and "Rollcage: Stage II" games, it has been written from scratch with focus on high simulation realism and flexibility. It also supports highly detailed 3D models for both rendering and collision detection. | With the main inspiration taken from the "Rollcage" and "Rollcage: Stage II" games, it has been written from scratch with focus on high simulation realism and flexibility. It also supports highly detailed 3D models for both rendering and collision detection. | ||
+ | |||
+ | The project can also be found on [https://savannah.nongnu.org/projects/recaged/ Savannah] and [http://projects.tuxfamily.org/?do=group;name=recaged TuxFamily]. | ||
|Homepage URL=http://recaged.net/ | |Homepage URL=http://recaged.net/ | ||
|VCS checkout command=git clone git://git.savannah.nongnu.org/recaged.git | |VCS checkout command=git clone git://git.savannah.nongnu.org/recaged.git | ||
− | |Documentation note=See the [http://forum.recaged.net/ forum]. | + | |Documentation note=See the [http://forum.recaged.net/ forum]. |
|Version identifier=0.7.0 | |Version identifier=0.7.0 | ||
|Version date=2011/08/29 | |Version date=2011/08/29 | ||
|Version status=beta | |Version status=beta | ||
|Version download=http://download.savannah.gnu.org/releases/recaged/0.7.0/recaged_0.7.0.tar.gz | |Version download=http://download.savannah.gnu.org/releases/recaged/0.7.0/recaged_0.7.0.tar.gz | ||
− | |||
|Submitted date=2014/04/11 | |Submitted date=2014/04/11 | ||
− | |||
|Is GNU=No | |Is GNU=No | ||
}} | }} | ||
{{Project license | {{Project license | ||
− | |License= | + | |License=GPLv3orlater |
+ | |License copyright=Copyright (C) 2009, 2010, 2011 Mats Wahlberg | ||
+ | |License verified by=Jgay | ||
+ | |License verified date=2014/04/11 | ||
+ | }} | ||
+ | {{Person | ||
+ | |Real name=Mats Wahlberg | ||
+ | |Role=Maintainer | ||
+ | |Email=rcxslinger@gmail.com | ||
}} | }} | ||
{{Software category | {{Software category | ||
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|Graphics=3d | |Graphics=3d | ||
|Interface=command-line, console, x-window-system | |Interface=command-line, console, x-window-system | ||
− | |Programming-language=C, C++ | + | |Programming-language=C, C++, lua |
− | |Runs-on=Windows, | + | |Runs-on=Windows, BSD, OS X, GNU/Linux, GNU/Hurd |
+ | |Use=gameplaying, interface | ||
+ | |Uitoolkit=sdl | ||
|Version-control=git | |Version-control=git | ||
}} | }} | ||
{{Featured}} | {{Featured}} |
Revision as of 14:40, 5 January 2018
ReCaged
http://recaged.net/
ReCaged is a Free Software, Futuristic, Racing Game.
With the main inspiration taken from the "Rollcage" and "Rollcage: Stage II" games, it has been written from scratch with focus on high simulation realism and flexibility. It also supports highly detailed 3D models for both rendering and collision detection.
The project can also be found on Savannah and TuxFamily.
Download
http://download.savannah.gnu.org/releases/recaged/0.7.1/recaged_hudhack-0.7.1.tar.gz
Categories
Licensing
License
Verified by
Verified on
Notes
Leaders and contributors
Contact(s) | Role |
---|---|
Mats Wahlberg | Maintainer |
Resources and communication
Software prerequisites
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.