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Maverik supports 3D environments and interactions with those environments. It uses Mesa or Open GL to perform low-level rendering, but can do much more on top of that. It is, however, a developers toolkit/framework; it is not designed as an end user application. The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images. It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo).


User manual included; User tutorial included; User demonstrations available from; User FAQ available in HTML format from

Heckert gnu.small.png This is a GNU package:maverik


Download version 6.4 (stable)
released on 13 January 2009



LicenseVerified byVerified onNotes
GPLv2Kelly Hopkins13 January 2009
GPLv3orlaterKelly Hopkins13 January 2009

Leaders and contributors

Hartmut Rosch Maintainer
See documentation for list of contributors Contributor

Resources and communication

Audience Resource type URI
Bug Tracking,Developer,Support E-mail

Software prerequisites

Kind Description
Required to use OpenGL
Required to use Mesa

This entry (in part or in whole) was last reviewed on 18 May 2010.


Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.

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