Maverik is a development toolkit that supports 3D virtual environments and interaction with those environments. It sits on top of a low-level rendering engine that uses OpenGL or Mesa, and provides mechanisms to render different kinds of objects, to manage environments and to provide support for 3D interaction.
The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images. It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo).
DocumentationUser manual included; User tutorial included; User demonstrations available from http://aig.cs.man.ac.uk/gallery/; User FAQ available in HTML format from http://aig.cs.man.ac.uk/maverik/faq.php
This is a GNU package:maverik
released on 15 March 2013
|License||Verified by||Verified on||Notes|
|GPLv2||Kelly Hopkins||13 January 2009|
|GPLv3orlater||Kelly Hopkins||13 January 2009|
Leaders and contributors
|See documentation for list of contributors||Contributor|
Resources and communication
|Required to use||OpenGL|
|Required to use||Mesa|
This entry (in part or in whole) was last reviewed on 8 September 2015.
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