Difference between revisions of "AdaGate"
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If one defines "modern" OpenGL to mean version 3.3 or beyond, then this may be the most functionally advanced demonstration of "modern" OpenGL using Ada to be found. The code itself is far from elegant, but serves as a working example, with focus on learning OpenGL. The Ada bindings used are thin, so the relationship to C++ methodology is quite transparent. Developers should note that these Ada bindings are usable as a standalone library for most any OpenGL project. | If one defines "modern" OpenGL to mean version 3.3 or beyond, then this may be the most functionally advanced demonstration of "modern" OpenGL using Ada to be found. The code itself is far from elegant, but serves as a working example, with focus on learning OpenGL. The Ada bindings used are thin, so the relationship to C++ methodology is quite transparent. Developers should note that these Ada bindings are usable as a standalone library for most any OpenGL project. | ||
− | Media Files Note: The particular choices of sound, image, and shader files (*.fs) delivered are not essential to the function of the game and are easily replaced. This software is primarily intended as a tutorial example of modern OpenGL game assembly methods. The only requirements are that sounds be in WAV format, images be in PNG format, and shaders be updated to GLSL 330 specifications. | + | Media Files Note: The particular choices of sound, image, and shader files (*.fs) delivered are not essential to the function of the game and are easily replaced. This software is primarily intended as a tutorial example of modern OpenGL game assembly methods. The only requirements are that sounds be in WAV or OGG format, images be in PNG format, and shaders be updated to GLSL 330 specifications. |
|Homepage URL=https://github.com/fastrgv?tab=repositories | |Homepage URL=https://github.com/fastrgv?tab=repositories | ||
|Is High Priority Project=No | |Is High Priority Project=No |
Revision as of 14:59, 4 December 2019
AdaGate
https://sourceforge.net/projects/adagate/
combination of Sokoban and Portal
From fastrgv, a combination of Portal and Sokoban, AdaGate is a great example of OpenGL programming using the Ada language.
While exploring a remote south-seas island you make a startling historical discovery. But before you can report your findings, an operational stargate transports you into a curious sequence of dungeons. Your escape will require the logical rearrangement of Zero Point Modules (ZPMs), that can roll in only two directions.
Escape each level and find your way back to a beautiful lake on the surface.
Uses fully modern OpenGL methods in Ada using textures, shaders and uniforms that achieves version 3.3 core profile contexts in a way that is sufficiently mainstream that it easily compiles and runs on Windows, GNU/Linux and Mac OS-X systems. This project serves as a testbed for learning the complexities of modern OpenGL and GLSL.
Please read "sourceCode.txt", then download the 7Z file at https://sourceforge.net/projects/adagate/ for all source and runtime files. Simply unzip in your ./Downloads/ directory and run. No installation required.
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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
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