From Free Software Directory
Jump to: navigation, search

Broaden your selection: Category/Game

Category/Game Search icon.png

puzzle (51)

From fastrgv, a combination of Portal and Sokoban, AdaGate is a great example of OpenGL programming using the Ada language. While exploring a remote south-seas island you make a startling historical discovery. But before you can report your findings, an operational stargate transports you into a curious sequence of dungeons. Your escape will require the logical rearrangement of Zero Point Modules (ZPMs), that can roll in only two directions. Escape each level and find your way back to a beautiful lake on the surface. Uses fully modern OpenGL methods in Ada using textures, shaders and uniforms that achieves version 3.3 core profile contexts in a way that is sufficiently mainstream that it easily compiles and runs on Windows, GNU/Linux and Mac OS-X systems. This project serves as a testbed for learning the complexities of modern OpenGL and GLSL. Please read "sourceCode.txt", then download the 7Z file at for all source and runtime files. Simply unzip in your ./Downloads/ directory and run. No installation required.
Amnesia: The Dark Descent
From wikipedia: The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions. The game was critically well-received, earning two awards from the Independent Games Festival and numerous positive reviews.
The aim is to find as many words as possible in the time available. Get the longest word and you'll advance to the next level. Three words describe it... Simple Addictive Fun
Angry, Drunken Dwarves
In Angry, Drunken Dwarves, you are an angry, drunken dwarf. Why are you so angry? Who knows. But you've decided to take your aggression out on other dwarves, by dropping gems on their heads.
Anonymine was an minesweeper without name, but Anonymine is its name now. It's a curses mode minesweeper that can be solved without any guessing. It seems to be the only minesweeper with von Neumann neighborhoods. It also supports the traditional Moore neighborhoods and hexagonal gameplay. It supports both keyboard and mouse controls. Try online: ssh See it in action
antimicro is a graphical program used to map keyboard keys and mouse controls to a gamepad. This program is useful for playing PC games using a gamepad that do not have any form of built-in gamepad support. However, you can use this program to control any desktop application with a gamepad; on GNU/Linux, this means that your system has to be running an X environment in order to run this program.
Blocks Of The Undead
Blocks of the Undead is a puzzle game. You have to remove all the blocks on the field by swapping these around.
Oliver the Robot had lived in a world of metal his entire life. But then, one day, a bird flew overhead and dropped a brightly colored flowered right next to Oliver. He had never seen something so pretty! His metallic heart was set on finding more, and bringing color into his formerly grey life. Bloom's main mechanic is something you've probably never seen in a platformer. Instead of avoiding dying and respawning, respawning is actually critical to pass many of the levels! When Oliver the Robot touches heat his body will break, and he'll need to get a new one. However, his old robot body will stay where it was broken, allowing you to use it as a platform! This can be used to scale tall walls, make previously impossible jumps, or to block certain paths! Lovable Character: The protagonist of the game is a robot named Oliver. A lot of attention was put into developing the story, levels, and mechanics around Oliver to make him a lovable character! Creative Game Mechanics In most platformers, the goal is to avoid dying as much as possible. Bloom, on the other hand, uses respawns as a mechanic to complete levels! When you respawn, Oliver's old robot body stays in place, allowing you to use it to complete the level. Easy To Learn: The game mechanics of Bloom are quick and easy to learn. Everything you need to know is introduced by a tutorial level in under 60 seconds! Completely Original: All the assets used by Bloom are completely original, and made specifically for the project. Cross Platform: Bloom runs on both Mac and GNU/Linux, allowing for more players to give it a try! Open And DRM Free: Bloom is completely free software, and has absolutely no DRM. You can freely share it with anyone you want, as long as you follow the extremely non-restrictive license! Unique Story: The story-line of Bloom is simple enough to not overwhelm the game itself, while still being creative enough to be intriguing. Lightweight: Bloom doesn't require high end hardware to run well. Even inexpensive computers should be able to run the game at a full 60 frames per second without issue.
A gomoku-like game with addtional rules: A player can only win if: - He/she has exactly 5 continuous pieces (no more or less) - These pieces have at least a head or tail not being blocked by the opponent's piece There are 2 modes: 1 player (vs AI) and 2 players
Cinetraverse is the cross-platform engine to play and solve verses in Cinetraverse format. A Verse is a point-and-click-and-read puzzle that consists of the screens with looped videos called Places, arranged in concentric circles. The player's goal is to reach the center of a Verse, the Place that is hidden there. At the beginning, all Places are hidden, except for one at the outermost circle where the player starts. In order to reach the next circle, all Places at the current one must be found. The player finds Places by moving to them through Portals. To unlock a Portal, the player must choose the right combination of Things to complete the Phrases. Portals and Things are scattered across Places, each Thing is taken once but can be used many times. A demo verse is included as an example to create and share new verses using media- and .json-files, without recompiling the engine: simply copy the verse's dir into 'verses' dir and choose it from the main menu. Localization support for text and voice is built-in.

... further results

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.