Broaden your selection: Category/Game
- A combination of Portal and Sokoban, AdaGate is a great example of OpenGL programming using the Ada language. While exploring a remote south-seas island you make a startling historical discovery. But before you can report your findings, an operational stargate transports you into a curious sequence of dungeons. Your escape will require the logical rearrangement of Zero Point Modules (ZPMs), that can roll in only two directions. Escape each level and find your way back to a beautiful lake on the surface. Uses fully modern OpenGL methods in Ada using textures, shaders and uniforms that achieves version 3.3 core profile contexts in a way that is sufficiently mainstream that it easily compiles and runs on Windows, GNU/Linux and Mac OS-X systems. This project serves as a testbed for learning the complexities of modern OpenGL and GLSL.
- Amnesia: A Machine for Pigs
- From wikipedia: Set in London on New Year's Eve, 1899, the game's protagonist is Oswald Mandus, a wealthy industrialist and butcher who is implied to be the great grand-nephew of Daniel, the protagonist of Amnesia: The Dark Descent.
- Amnesia: The Dark Descent
- From wikipedia: The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions. The game was critically well-received, earning two awards from the Independent Games Festival and numerous positive reviews.
- The aim is to find as many words as possible in the time available. Get the longest word and you'll advance to the next level. Three words describe it... Simple Addictive Fun
- Angry, Drunken Dwarves
- In Angry, Drunken Dwarves, you are an angry, drunken dwarf. Why are you so angry? Who knows. But you've decided to take your aggression out on other dwarves, by dropping gems on their heads.
- Anonymine was an anonymous minesweeper, but Anonymine is its name now. It's a curses mode minesweeper that can be solved without any guessing. It seems to be the only minesweeper with von Neumann neighbourhoods. It also supports the traditional Moore neighbourhoods and hexagonal gameplay. See it in action
- antimicro is a graphical program used to map keyboard keys and mouse controls to a gamepad. This program is useful for playing PC games using a gamepad that do not have any form of built-in gamepad support. However, you can use this program to control any desktop application with a gamepad; on GNU/Linux, this means that your system has to be running an X environment in order to run this program.
- Blocks Of The Undead
- Blocks of the Undead is a puzzle game. You have to remove all the blocks on the field by swapping these around.
- Oliver the Robot had lived in a world of metal his entire life. But then, one day, a bird flew overhead and dropped a brightly colored flowered right next to Oliver. He had never seen something so pretty! His metallic heart was set on finding more, and bringing color into his formerly grey life. Bloom's main mechanic is something you've probably never seen in a platformer. Instead of avoiding dying and respawning, respawning is actually critical to pass many of the levels! When Oliver the Robot touches heat his body will break, and he'll need to get a new one. However, his old robot body will stay where it was broken, allowing you to use it as a platform! This can be used to scale tall walls, make previously impossible jumps, or to block certain paths! Lovable Character: The protagonist of the game is a robot named Oliver. A lot of attention was put into developing the story, levels, and mechanics around Oliver to make him a lovable character! Creative Game Mechanics In most platformers, the goal is to avoid dying as much as possible. Bloom, on the other hand, uses respawns as a mechanic to complete levels! When you respawn, Oliver's old robot body stays in place, allowing you to use it to complete the level. Easy To Learn: The game mechanics of Bloom are quick and easy to learn. Everything you need to know is introduced by a tutorial level in under 60 seconds! Completely Original: All the assets used by Bloom are completely original, and made specifically for the project. Cross Platform: Bloom runs on both Mac and Linux, allowing for more players to give it a try! Open And DRM Free: Bloom is completely open source, and has absolutely no DRM. You can freely share it with anyone you want, as long as you follow the extremely non-restrictive license! Unique Story: The story-line of Bloom is simple enough to not overwhelm the game itself, while still being creative enough to be intriguing. Lightweight: Bloom doesn't require high end hardware to run well. Even inexpensive computers should be able to run the game at a full 60 frames per second without issue.
- A gomoku-like game with addtional rules: A player can only win if: - He/she has exactly 5 continuous pieces (no more or less) - These pieces have at least a head or tail not being blocked by the opponent's piece There are 2 modes: 1 player (vs AI) and 2 players
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