Virtual reality micro kernel.
Maverik is a development toolkit that supports 3D virtual environments and interaction with those environments. It sits on top of a low-level rendering engine that uses OpenGL or Mesa, and provides mechanisms to render different kinds of objects, to manage environments and to provide support for 3D interaction.
The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images. It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo).
Selection from the FSF shop
If you have corrections to this entry or questions about it, please contact: mailto:firstname.lastname@example.org
released on 15 March 2013
OpenPGP signature URL: https://ftp.gnu.org/gnu/maverik/maverik-6.5.tar.gz.sig
Accepts cryptocurrency donations.
cvs -z3 -d:pserver:email@example.com:/sources/maverik co maverik
13 January 2009
Leaders and contributors
Resources and communication
|Required to use||OpenGL|
|Required to use||Mesa|
About this entry
This entry (in part or in whole) was last reviewed on 16 January 2019.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.