Broaden your selection:
- 0 A.D.
- 0 A.D. (pronounced “zero ey-dee”) is a real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.
- 3D Pong
- A one-or-two player "pong" (ball and paddles) game for X-Window, drawn using vectors (lines). Different view modes are available, including split red/blue mode for using 3D glasses. Two players supported by connecting to multiple X-Window displays.
- a2b is an abstract train game where you guide trains to their destination without letting them collide with each other. Each game is played on a set of tracks on which trains run at regular intervals. You pick a train and accelerate, brake, or stop as necessary to safely guide it to its destination. Since trains are continously being launched, more than 1 train will want to use the same section of a track, potentially leading to a collision. You must resolve this by making a train wait while you rush another train. As a last resort, you can send a train back to its base.
- ATC-pie is an air traffic control simulation program for solo training sessions or multi-player games connected to the FlightGear MP network. It is essentially designed for realism, and simulates many features of real-life ATC tasks such as strip rack and sequence management, handovers to/from neighbouring controllers, transponder identification, flight plan filing, ATIS recording.
- Abuse is a 2D side-scrolling shoot-'em-up action/puzzle game.
- GNU ACM is a distributed aerial combat simulator that runs on the X Windows System. Players engage in air to air combat against one another using heat seeking missiles and cannons. The program has support for 16, 24, and 32 bit graphics cards.
- A combination of Portal and Sokoban, AdaGate is a great example of OpenGL programming using the Ada language. It is F.O.S., of course. While exploring a remote south-seas island you make a startling historical discovery. But before you can report your findings, an operational stargate transports you into a curious sequence of dungeons. Your escape will require the logical rearrangement of weird power cells, called Zero Point Modules (ZPMs), that can roll in only two directions. You can shoot your portal guns at the dungeon walls to define a wormhole. But, in order to activate it, all of the ZPMs must be bumped into their sockets. Now, you can only PUSH the ZPMs. That means you will fail if you roll one into a corner or against a wall. Escape each level and find your way back to a beautiful lake on the surface. The degree of difficulty is now selectable. Each game resumes at the beach but progress from previous games is tracked. Complete all 4 levels to access the lake epilog and reset the game. Uses fully modern OpenGL methods in Ada using textures, shaders and uniforms that achieves version 3.3 core profile contexts in a way that is sufficiently mainstream that it easily compiles and runs on both GNU/Linux and Mac OS-X systems. This project serves as a testbed for learning the complexities of modern OpenGL and GLSL. Absolutely no coding efforts or compromises have been made to accomodate proprietary operating systems except for learning how to compile on OS-X. It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio. If one defines "modern" OpenGL to mean version 3.3 or beyond, then this may be the most functionally advanced demonstration of "modern" OpenGL using Ada to be found. The code itself is far from elegant, but serves as a working example, with focus on learning OpenGL. The Ada bindings used are thin, so the relationship to C++ methodology is quite transparent. Developers should note that these Ada bindings are usable as a standalone library for most any OpenGL project. Media Files Note: The particular choices of sound, image, and shader files (*.fs) delivered are not essential to the function of the game and are easily replaced. This software is primarily intended as a tutorial example of modern OpenGL game assembly methods. The only requirements are that sounds be in WAV format, images be in PNG format, and shaders be updated to GLSL 330 specifications.
- 'Aetherspace' is a project to produce multiplayer game that blends several different game genres. It is being developed by gamers as a way to learn programming. These games are currently under development and, while fun to look at, are not considered playable yet. Aetherspace has been decommissioned, as it never came to fruition.
- A clone of 'Asteroids' using fixed-point math, originally developed for the Agenda VR3 GNU/Linux-based handheld PDA.
- AirTraffic is a game that puts you into an air traffic controller's hotseat. Planes come into your airspace from various directions; you guide them safely to their final destinations. While not yet complete, the program is under active development; it currently consists of various server programs and a GTK/Gnome client. The client uses GTK/Gnome as its UI. The author welcomes contributions from UI designers and coders as well as individuals with air traffic experience.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.