Difference between revisions of "RufasSeven"
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{{Entry | {{Entry | ||
− | |Name= | + | |Name=RufasSeven |
|Short description=3D block slider puzzle for kids...looks like a 2x2x2 rubic cube BUT it's a slider not a twister | |Short description=3D block slider puzzle for kids...looks like a 2x2x2 rubic cube BUT it's a slider not a twister | ||
|Full description=## Seven Game Introduction | |Full description=## Seven Game Introduction | ||
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The Ada bindings used are thin, so the relationship to C++ methodology is quite transparent. Developers should note that these Ada bindings are usable as a standalone library for most any OpenGL project that uses Ada. | The Ada bindings used are thin, so the relationship to C++ methodology is quite transparent. Developers should note that these Ada bindings are usable as a standalone library for most any OpenGL project that uses Ada. | ||
|Homepage URL=https://github.com/fastrgv/RufasSeven | |Homepage URL=https://github.com/fastrgv/RufasSeven | ||
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|User level=beginner | |User level=beginner | ||
|Computer languages=Ada | |Computer languages=Ada | ||
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|Version date=2016/02/20 | |Version date=2016/02/20 | ||
|Version status=stable | |Version status=stable | ||
+ | |Version download=https://github.com/fastrgv/RufasSeven/releases | ||
|Version comment=* Added Mac binary bundle that acts like a typical Mac App. This app is delivered in the installation directory, but could be moved elsewhere, such as your personal Applications directory [and initiated with a click]. Note that there are some soft [symbolic] links in the bundle that are resolved automatically when copied with the command "cp -r seven.app destination-directory". | |Version comment=* Added Mac binary bundle that acts like a typical Mac App. This app is delivered in the installation directory, but could be moved elsewhere, such as your personal Applications directory [and initiated with a click]. Note that there are some soft [symbolic] links in the bundle that are resolved automatically when copied with the command "cp -r seven.app destination-directory". | ||
* Generalized utex package. | * Generalized utex package. | ||
|Last review by=IanK | |Last review by=IanK | ||
|Last review date=2016/11/01 | |Last review date=2016/11/01 | ||
+ | |Status= | ||
|Is GNU=No | |Is GNU=No | ||
}} | }} | ||
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Copyright (C) 2016 <fastrgv@gmail.com> | Copyright (C) 2016 <fastrgv@gmail.com> | ||
+ | |||
|License verified by=IanK | |License verified by=IanK | ||
− | |License verified date=2016 | + | |License verified date=2016/11/01 |
+ | }} | ||
+ | {{Person | ||
+ | |Real name=Rufas Cube | ||
+ | |Role=primary developer | ||
+ | |Email=fastrgv@gmail.com | ||
+ | |Username=fastrgv | ||
+ | |Resource URL= | ||
}} | }} | ||
+ | {{Resource}} | ||
{{Software category | {{Software category | ||
|Game=puzzle | |Game=puzzle | ||
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|Interface=command-line | |Interface=command-line | ||
|Library=C++ | |Library=C++ | ||
− | |Runs-on= | + | |Runs-on=OS X, GNU/Linux |
|Use=gameplaying, playing | |Use=gameplaying, playing | ||
|Uitoolkit=sdl | |Uitoolkit=sdl | ||
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}} | }} | ||
{{Software prerequisite | {{Software prerequisite | ||
|Prerequisite kind=Required to build | |Prerequisite kind=Required to build | ||
|Prerequisite description=gnat | |Prerequisite description=gnat | ||
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{{Featured}} | {{Featured}} |
Revision as of 13:51, 3 December 2021
RufasSeven
https://github.com/fastrgv/RufasSeven
3D block slider puzzle for kids...looks like a 2x2x2 rubic cube BUT it's a slider not a twister
This project is defunct, the last known code base is available on archive.org.
- Seven Game Introduction
Seven is NOT another Rubic's Cube. It's a whole new kind of puzzle. A 2x2x2 arrangement of cubelets with one missing allows sliding permutations. After a randomization, the goal is to restore the cube to its original configuration based on color and numeric hints.
Dragging the cursor rotates the cube for a better view angle.
Clicking the cursor on a cubelet adjacent to the empty space will slide it into that empty space. On laptops you may also hit <return> when the cursor is on the cubelet of choice to select and slide it. On MacBooks, a 2-finger tap on the touchpad does the job.
As indicated on screen, <h> will toggle a help screen, and <c> will toggle color schemes.
Works on Macs running OS-X and PCs running GNU/Linux.
Uses the Ada programming language and fully modern OpenGL methods with textures, shaders and uniforms. Achieves version 3.3 core profile contexts, and compiles and runs on both GNU/Linux and Mac OS-X systems. This project serves as a testbed for learning the complexities of modern OpenGL and GLSL.
Focusing on portability and freedom, no coding effort or compromise has been made to accomodate proprietary operating systems. It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio (because of its elegant audio interface).
The Ada bindings used are thin, so the relationship to C++ methodology is quite transparent. Developers should note that these Ada bindings are usable as a standalone library for most any OpenGL project that uses Ada.
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Licensing
License
Verified by
Verified on
Notes
Leaders and contributors
Contact(s) | Role |
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Rufas Cube (Fastrgv) | primary developer |
Resources and communication
Audience | Resource type | URI |
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Software prerequisites
Kind | Description |
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Required to build | gnat |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.