Category/Game/action
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Category/Game
action (49)
- Anarch
- Anarch is a unique suckless FPS game. Collect weapons and items and destroy robot enemies in your way in order to get to the level finish. Some door are locked and require access cards. Good luck!
- Antimicro
- antimicro is a graphical program used to map keyboard keys and mouse controls to a gamepad. This program is useful for playing PC games using a gamepad that do not have any form of built-in gamepad support. However, you can use this program to control any desktop application with a gamepad; on GNU/Linux, this means that your system has to be running an X environment in order to run this program.
- Azimuth
- Azimuth is a top-down shooter adventure game where you play as a ship and explore through a large map, shooting and dodging a wide variety of enemies, solving environmental puzzles and progress through the story.
- Barbie Seahorse Adventures
- Barbie Seahorse Adventures is an exciting side-scrolling game where Barbie the Seahorse floats on bubbles to the moon. This game won the teams category in pyweek 4. It is a retro side-scroller with original graphics, soundtrack, and 15 levels.
- Black Shades Elite
- Black Shades Elite is all about keeping your VIP (the guy in white) alive as long as possible. The assassins will all try to shoot or stab him to death. You must do all you can to prevent this. Your reputation has preceded you, so the VIP has absolute confidence in your abilities and will completely ignore all the assassins.
- Bullet dodger
- This is a game that can be played using the mouse. You just have to dodge bullets and pick bonuses. The game can get very difficult.
- Castle Game Engine
- Castle Game Engine is an open-source game engine: - General-purpose game engine to develop 3D and 2D games. - Featuring a comfortable visual editor (but everything can also be instantiated from code). - Cross-platform (desktop, mobile, console). Made with love for open-source: Of course works on Linux and can make Linux games. Including low-end Linux systems like Raspberry Pi and PineTab2. As well as on/for FreeBSD. Supports also all popular systems you expect: Windows, macOS, Android, iOS, and Nintendo Switch. - Fast clean code using modern Object Pascal. Compatible with both FPC / Lazarus an Delphi. - Supports many formats for game assets, including glTF, X3D, VRML, Collada, Spine JSON and MD3. - Many graphic effects are possible, including bump mapping, shadows, shader effects, mirrors, post-processing effects, physically based rendering, gamma correction. - Animation, collision detection, 3D sound and more features are available. - User interface, with visual designed, with UI scaling, anchors.
- Chocolate-doom
- Chocolate Doom is a minimal vanilla chocolate doom engine, meaning it emulates the original one even including some of it's bugs (e.g. save buffer overrun, but can be disabled).
Before running, you may want to setup the game settings like keybindings using the
chocolate-doom-setupprogram. Then to play Doom, Chocolate Doom requires IWAD files (which have all the levels and assets), such as the ones of the Freedoom project, which may be already downloadable through your package manager. Then specify them via e.g.chocolate-doom -iwad [path to your freedoom .wad]
- Coterminalapps
- CoTerminalApps is a portable collection of non-graphical, colored-ascii-character puzzles & games with sound that run in a commandline terminal on Windows, OS-X and Gnu/Linux. It includes SpaceInvaders, Frogger, Pacman, and 10 puzzle-games.
Featuring
* no installation * no dependencies
* simply unzip in your Downloads directory, and run.
- Crispy-doom
- Crispy Doom is a friendly (e.g. supported by the forked project) Chocolate Doom fork that adds extra (togglable) gayming features, e.g. more gfx settings like higher display resolution, gameplay altering things like vertical aim, etc.. It remains fully config, savegame, netplay and demo compatible with the original.
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