Category/Game/shoot-em-up
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Category/Game
shoot-em-up (40)
- Abuse
- Abuse is a 2D side-scrolling shoot-'em-up action/puzzle game.
- Aliens
- A shooting game similar to the arcade games "Space Invaders" and "Galaxian," originally created for the Agenda VR3 GNU/Linux-based handheld PDA.
- Antimicro
- antimicro is a graphical program used to map keyboard keys and mouse controls to a gamepad. This program is useful for playing PC games using a gamepad that do not have any form of built-in gamepad support. However, you can use this program to control any desktop application with a gamepad; on GNU/Linux, this means that your system has to be running an X environment in order to run this program.
- Azimuth
- Azimuth is a top-down shooter adventure game where you play as a ship and explore through a large map, shooting and dodging a wide variety of enemies, solving environmental puzzles and progress through the story.
- Battle Just Started
- Battle Just Started is 3D arcade tank battle game. Rendering is done using OpenGL, and direct rendering is recommended. The game is focused on multiplayer over LAN. An AI is also present, but is not very strong. World simulation is done via ODE, and sound is done using OpenAL and SDL_mixer. The game has currently 3 maps, 5 tanks, and 4 weapons.
- Castle Game Engine
- Castle Game Engine is an open-source game engine: - General-purpose game engine to develop 3D and 2D games. - Featuring a comfortable visual editor (but everything can also be instantiated from code). - Cross-platform (desktop, mobile, console). Made with love for open-source: Of course works on Linux and can make Linux games. Including low-end Linux systems like Raspberry Pi and PineTab2. As well as on/for FreeBSD. Supports also all popular systems you expect: Windows, macOS, Android, iOS, and Nintendo Switch. - Fast clean code using modern Object Pascal. Compatible with both FPC / Lazarus an Delphi. - Supports many formats for game assets, including glTF, X3D, VRML, Collada, Spine JSON and MD3. - Many graphic effects are possible, including bump mapping, shadows, shader effects, mirrors, post-processing effects, physically based rendering, gamma correction. - Animation, collision detection, 3D sound and more features are available. - User interface, with visual designed, with UI scaling, anchors.
- Chocolate-doom
- Chocolate Doom is a minimal vanilla chocolate doom engine, meaning it emulates the original one even including some of it's bugs (e.g. save buffer overrun, but can be disabled).
Before running, you may want to setup the game settings like keybindings using the
chocolate-doom-setupprogram. Then to play Doom, Chocolate Doom requires IWAD files (which have all the levels and assets), such as the ones of the Freedoom project, which may be already downloadable through your package manager. Then specify them via e.g.chocolate-doom -iwad [path to your freedoom .wad]
- Crispy-doom
- Crispy Doom is a friendly (e.g. supported by the forked project) Chocolate Doom fork that adds extra (togglable) gayming features, e.g. more gfx settings like higher display resolution, gameplay altering things like vertical aim, etc.. It remains fully config, savegame, netplay and demo compatible with the original.
- Cytadela
- A conversion of an Amiga first person shooter. Some say it's a Doom clone, but some argue that it's a Wolf 3D clone. In this single player game you will have to fight many enemies and solve many riddles in order to find a bomb and blow up the Citadel.
- Deadearth
- deadEarth is a role-playing game about survival. Many people think it's simply a post-apocalypse sci-fi game, but it is not that simple. Yes, dE is set in a sci-fi post-apocalypse future, but the game itself is about the struggle to survive, and how you go about surviving.
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