Difference between revisions of "View3dscene"

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(Debian import)
 
(ed latest ver download. add VCS clone shell command, version identifier, date, status. add various resources urls.)
 
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|Name=View3dscene
 
|Name=View3dscene
 
|Short description=VRML / X3D browser, and a viewer for other 3D model formats
 
|Short description=VRML / X3D browser, and a viewer for other 3D model formats
|Full description=view3dscene is a viewer for many 3D model formats: - X3D  - VRML
+
|Full description=view3dscene is a viewer for many 3D model formats:
(1.0 and 2.0, aka VRML 97)  - Collada  - OpenInventor  - 3DS  -
 
MD3  - Wavefront OBJ  - Videoscape GEO  - KAnim (Castle Game
 
Engine animations)
 
  
Various navigation modes are available, like Examine, Walk (with
+
- X3D
gravity), Fly. Collision detection is done. Models can be
 
animated and interactive. Many graphic effects are possible,
 
thanks to using Castle Game Engine underneath.
 
  
view3dscene may also be used to convert many 3D model formats to
+
- VRML (1.0 and 2.0, aka VRML 97
X3D (in classic and XML encoding). This package includes also a
+
 
command-line tovrmlx3d program, that performs the same
+
- Collada
conversions as view3dscene, but doesn't use X or OpenGL (so it's
+
 
nice to use in scripts to convert 3D models in batch mode).
+
- OpenInventor
|Homepage URL=http://castle-engine.sourceforge.net/view3dscene.php
+
 
|User level=
+
- 3DS
|Component programs=
+
 
|VCS checkout command=
+
- MD3
|Computer languages=
+
 
|Status=
+
- Wavefront OBJ
 +
 
 +
- Videoscape GEO
 +
 
 +
- castle-anim-frames (Castle Game Engine animations)
 +
 
 +
- STL
 +
 
 +
Various navigation modes are available, like Examine, Walk (with gravity), Fly. Collision detection is done. Models can be animated and interactive. Many graphic effects are possible, thanks to using Castle Game Engine underneath.
 +
 
 +
view3dscene may also be used to convert many 3D model formats to X3D (in classic and XML encoding). This package includes also a command-line tovrmlx3d program, that performs the same conversions as view3dscene, but doesn't use X or OpenGL (so it's nice to use in scripts to convert 3D models in batch mode).
 +
|Homepage URL=https://castle-engine.io/view3dscene.php
 +
|Version download=https://github.com/castle-engine/view3dscene/tree/v4.0.0
 +
|User level=beginner
 +
|Is High Priority Project=No
 +
|VCS checkout command=git clone https://github.com/castle-engine/view3dscene/
 +
|Computer languages=Object Pascal, FreePascal
 +
|Donate=https://castle-engine.io/donate_other.php
 +
|Accepts cryptocurrency donations=Yes
 +
|Related projects=Castle Game Engine, Free Pascal Compiler, Lazarus
 +
|Version identifier=3.18.0
 +
|Version date=2018/01/21
 +
|Version status=stable
 +
|Version comment=In version 3.18.0 we made the modern "shader pipeline" rendering the default, and we incorporated various fixes and improvements from the Castle Game Engine version 6.4. More information on https://castle-engine.io/wp/2018/01/21/castle-game-engine-6-4-release-physics-ios-services-shader-pipeline-upgrade-big-api-improvements-vectors-transform-and-more/ .
 +
|Last review by=Bendikker
 +
|Last review date=2018/02/28
 +
|Submitted by=Kambi
 +
|Submitted date=2015-07-17
 
|Is GNU=No
 
|Is GNU=No
|Version identifier=3.14.0-1
 
|Version download=http://ftp.debian.org/debian/pool/main/v/view3dscene/view3dscene_3.14.0.orig.tar.gz
 
|Submitted by=Debian import
 
|Submitted date=2015-07-17
 
}}
 
{{Import
 
|Source=Debian
 
|Source link=http://packages.debian.org/sid/view3dscene
 
|Source packages=view3dscene 3.14.0-1
 
|Date=2015-07-17
 
 
}}
 
}}
 
{{Project license
 
{{Project license
Line 96: Line 107:
 
|License verified date=2014-06-08
 
|License verified date=2014-06-08
 
|License note=License: cc-by-sa-1.0+ or gfdl-1.2+
 
|License note=License: cc-by-sa-1.0+ or gfdl-1.2+
 +
}}
 +
{{Software category
 +
|Graphics=3d, animation, editor
 +
|Interface=command-line, x-window-system, gnome-app
 +
|Programming-language=pascal
 +
|Protocol=http
 +
|Runs-on=Windows, BSD, OS X, Android, GNU/Linux, iOS
 +
|Works-with=audio, graphics, images, video, xml
 +
|Works-with-format=ogg-vorbis
 +
}}
 +
{{EntryGNU
 +
|Is GNU=No
 +
}}
 +
{{Software prerequisite
 +
|Prerequisite kind=Required to build
 +
|Prerequisite description=Castle Game Engine
 +
}}
 +
{{Software prerequisite
 +
|Prerequisite kind=Required to build
 +
|Prerequisite description=Free Pascal Compiler
 
}}
 
}}
 
{{Person
 
{{Person
 
|Real name=Michalis Kamburelis
 
|Real name=Michalis Kamburelis
|Role=contact
+
|Role=developer
|Email=kambi@users.sf.net
+
|Email=michalis.kambi@gmail.com
 +
|Username=kambi
 +
}}
 +
{{Resource
 +
|Resource audience=Debian (Ref)
 +
|Resource URL=https://tracker.debian.org/pkg/view3dscene
 
}}
 
}}
 
{{Resource
 
{{Resource
 
|Resource kind=Download
 
|Resource kind=Download
|Resource URL=http://castle-engine.sourceforge.net/view3dscene.php
+
|Resource URL=https://castle-engine.io/index.php
 +
}}
 +
{{Resource
 +
|Resource kind=VCS Repository Webview
 +
|Resource URL=https://github.com/castle-engine/view3dscene/issues
 +
}}
 +
{{Resource
 +
|Resource kind=Bug Tracking
 +
|Resource URL=https://github.com/castle-engine/view3dscene/issues
 +
}}
 +
{{EntryDetails
 +
|Is High Priority Project=No
 +
|VCS checkout command=git clone https://github.com/castle-engine/view3dscene.git
 +
|Decommissioned or Obsolete=No
 +
|Donate=https://castle-engine.io/donate_other.php
 +
|Version identifier=4.0.0
 +
|Version date=2021-02-06
 +
|Version status=stable
 +
|Accepts cryptocurrency donations=Yes
 +
|Test entry=No
 +
}}
 +
{{Featured}}
 +
{{Import
 +
|Date=2015-07-17
 +
|Source=Debian
 +
|Source link=http://packages.debian.org/sid/view3dscene
 
}}
 
}}

Latest revision as of 21:01, 4 July 2021


[edit]

View3dscene

https://castle-engine.io/view3dscene.php
VRML / X3D browser, and a viewer for other 3D model formats

view3dscene is a viewer for many 3D model formats:

- X3D

- VRML (1.0 and 2.0, aka VRML 97

- Collada

- OpenInventor

- 3DS

- MD3

- Wavefront OBJ

- Videoscape GEO

- castle-anim-frames (Castle Game Engine animations)

- STL

Various navigation modes are available, like Examine, Walk (with gravity), Fly. Collision detection is done. Models can be animated and interactive. Many graphic effects are possible, thanks to using Castle Game Engine underneath.

view3dscene may also be used to convert many 3D model formats to X3D (in classic and XML encoding). This package includes also a command-line tovrmlx3d program, that performs the same conversions as view3dscene, but doesn't use X or OpenGL (so it's nice to use in scripts to convert 3D models in batch mode).





Licensing

License

Verified by

Verified on

Notes

Verified by

Debian: Paul Gevers <elbrus@debian.org>

Verified on

8 June 2014

Notes

License: public-domain public-domain Govermental road sign

License

Other

Verified by

Debian: Paul Gevers <elbrus@debian.org>

Verified on

8 June 2014

Notes

License: cc-by-sa-1.0+ or gfdl-1.2+

Verified by

Debian: Paul Gevers <elbrus@debian.org>

Verified on

8 June 2014

Notes

License: public-domain

public-domain This work has been released into the public domain by its author, Amada44. This applies worldwide.

In some countries this may not be legally possible; if so:

Amada44 grants anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by

law.

Verified by

Debian: Paul Gevers <elbrus@debian.org>

Verified on

8 June 2014

Notes

License: gpl-2+

Verified by

Debian: Paul Gevers <elbrus@debian.org>

Verified on

8 June 2014

Notes

License: public-domain

public-domain The Tango base icon theme is released to the Public Domain. The palette is in public domain. Developers, feel free to ship it along with your application. The icon naming utilities are licensed under the GPL.

Though the tango-icon-theme package is released to the Public Domain, we ask that you still please attribute the Tango Desktop

Project, for all the hard work we've done. Thanks.




Leaders and contributors

Contact(s)Role
Michalis Kamburelis (Kambi)developer


Resources and communication

AudienceResource typeURI
Downloadhttps://castle-engine.io/index.php
Bug Trackinghttps://github.com/castle-engine/view3dscene/issues
Debian (Ref)https://tracker.debian.org/pkg/view3dscene
VCS Repository Webviewhttps://github.com/castle-engine/view3dscene/issues


Software prerequisites

KindDescription
Required to buildCastle Game Engine
Required to buildFree Pascal Compiler




Entry






























"developer" is not in the list (Maintainer, Contributor, Developer, Sponsor, Unknown) of allowed values for the "Role" property.


"Debian (Ref)" is not in the list (General, Help, Bug Tracking, Support, Developer) of allowed values for the "Resource audience" property.










Property "Submitted by" (as page type) with input value "{{{Submitted by}}}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. "{{{Submitted date}}}" contains an extrinsic dash or other characters that are invalid for a date interpretation.







Date 2015-07-17
Source Debian
Source link http://packages.debian.org/sid/view3dscene

[[Category:]]



Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.