Difference between revisions of "Dungeon-mode"
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|Documentation note=We are completing proofs of concept to assemble a minimum play-testable version (i.e. a minimum learning product"). Interactive exploration of dungeon maps (implemented in dm-map.el and bound to C-u <F8> or via M-x dm-map-draw RET) is modestly stable while features such as WISIWYG map editing are beginning to take form (see dm-sketch.el or try M-x dm-sketch RET). | |Documentation note=We are completing proofs of concept to assemble a minimum play-testable version (i.e. a minimum learning product"). Interactive exploration of dungeon maps (implemented in dm-map.el and bound to C-u <F8> or via M-x dm-map-draw RET) is modestly stable while features such as WISIWYG map editing are beginning to take form (see dm-sketch.el or try M-x dm-sketch RET). | ||
|Decommissioned or Obsolete=No | |Decommissioned or Obsolete=No | ||
− | |IRC general= | + | |IRC general=irc://chat.freenode.net/#dungeon-mode |
|Related projects=Emacs | |Related projects=Emacs | ||
|Keywords=Games, Gaming, RPG, Emacs | |Keywords=Games, Gaming, RPG, Emacs |
Revision as of 16:58, 14 October 2020
dungeon-mode
https://savannah.nongnu.org/projects/dungeon/
Create free (as in freedom) RPGs with GNU Emacs. And then play them.
Dungeon-mode is a game engine and REPL for creating and playing multi-user dungeons written primarily in emacs lisp. While playing a game created with dungeon-mode doesn’t necessarily require Emacs authoring game environments (e.g. worlds) does, as do assigning special powers, resolving Ghod calls, Sage encounters, and Ubic -if enabled- or any other or custom events with a dm-intractable property set to a non-nil value. Dungeon Masters may specify delegation rosters to support cooperative oversight and enable teams to direct the play experience.
Download
http://download.savannah.nongnu.org/releases/dungeon/
Categories
- Editor:special
- Game:role-playing
- Graphics:2d
- Graphics:editor
- Graphics:vector
- Interface:console
- Interface:web
- Interface:text
- Interface:window-manager
- Internet-application:tool
- Programming-language:C
- Programming-language:lisp
- Runs-on:GNU/Linux
- Runs-on:Windows
- Runs-on:BSD
- Runs-on:OS X
- Runs-on:GNU/Hurd
- Runs-on:iOS
- Software-development:game-development
- Text-creation:documentation-tool
- Text-creation:editor
- Text-creation:word-processing
- Use:editing
- Use:gameplaying
- Use:live-communications
- Use:playing
- Use:software-development
- Use:text-creation
- Use:web-authoring
- Version-control:git
- Works-with:graphics
- Works-with:text
Licensing
License
Verified by
Verified on
Notes
Leaders and contributors
Contact(s) | Role |
---|---|
Corwin Brust (Corwin) | Developer |
Erik Elmshauser | Designer |
Hope Christensen (Trixiehorror) | Senior Intern - Project Coordination Specialist II |
Resources and communication
Audience | Resource type | URI |
---|---|---|
General | VCS Repository Webview | https://git.savannah.nongnu.org/cgit/dungeon.git/ |
Software prerequisites
Kind | Description |
---|---|
Required to use | GNU Emacs (27.1 or newer) |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.