Difference between revisions of "Dungeon-mode"

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|Screenshot 1=dungeonmodeB.png
 
|Screenshot 1=dungeonmodeB.png
 
|Screenshot 2=dungeonmode.png
 
|Screenshot 2=dungeonmode.png
|Homepage URL=http://github.com/mplsCorwin/dungeon-mode
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|Homepage URL=https://savannah.nongnu.org/projects/dungeon/
 
|Is High Priority Project=No
 
|Is High Priority Project=No
|Documentation note=We are in POC phase developing a minimum play-testable (e.g. minimum testable) version.
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|VCS checkout command=git clone https://git.savannah.gnu.org/git/dungeon.git
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|Computer languages=Emacs Lisp (elisp)
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|Documentation note=Status
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 +
We are completing proofs of concept to assemble a minimum play-testable version (i.e. a minimum learning product").  Interactive exploration of dungeon maps (implemented in dm-map.el and bound to C-u <F8> or via M-x dm-map-draw RET) is modestly stable while features such as WISIWYG map editing are beginning to take form (see dm-sketch.el or try M-x dm-sketch RET).
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Misc
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    The name of the project is "dungeon". 
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    The name of the product (e.g. of the software) is "dungeon-mode"
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    In code, variables and functions are prefixed "dm-".
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This is consistent with the Emacs tradition of using lower case names for features and of suffixing "-mode" to programs that provide a primary/drive  interface to Emacs while running.
 
|Decommissioned or Obsolete=No
 
|Decommissioned or Obsolete=No
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|IRC general=irc://chat.freenode.net/#dungeon-mode
 
|Related projects=Emacs
 
|Related projects=Emacs
 
|Keywords=Games, Gaming, RPG, Emacs
 
|Keywords=Games, Gaming, RPG, Emacs
|Version download=https://github.com/mplscorwin/dungeon-mode/archive/master.zip
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|Version download=http://download.savannah.nongnu.org/releases/dungeon/
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|Version comment=This is the official source for dungeon-mode releases once they exist.  The project is POC/pre-alpha and does not have any releases as of Oct 2020.
 
|Last review by=donaldr3
 
|Last review by=donaldr3
 
|Last review date=2020/04/17
 
|Last review date=2020/04/17
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|Role=Designer
 
|Role=Designer
 
|Email=erikelmshauser@gmail.com
 
|Email=erikelmshauser@gmail.com
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}}
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{{Person
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|Real name=Hope Christensen
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|Role=Senior Intern - Project Coordination Specialist II
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|Email=hope@dungeon-mode.org
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|Username=trixiehorror
 
}}
 
}}
 
{{Resource
 
{{Resource
 
|Resource audience=General
 
|Resource audience=General
 
|Resource kind=VCS Repository Webview
 
|Resource kind=VCS Repository Webview
|Resource URL=https://github.com/mplsCorwin/dungeon-mode
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|Resource URL=https://git.savannah.nongnu.org/cgit/dungeon.git/
 
}}
 
}}
 
{{Software category
 
{{Software category
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|Programming-language=C, lisp
 
|Programming-language=C, lisp
 
|Runs-on=Windows, BSD, OS X, GNU/Linux, GNU/Hurd, iOS
 
|Runs-on=Windows, BSD, OS X, GNU/Linux, GNU/Hurd, iOS
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|Software-development=game-development
 
|Text-creation=documentation-tool, editor, word-processing
 
|Text-creation=documentation-tool, editor, word-processing
 
|Use=editing, gameplaying, live-communications, playing, software-development, text-creation, web-authoring
 
|Use=editing, gameplaying, live-communications, playing, software-development, text-creation, web-authoring
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{{Software prerequisite
 
{{Software prerequisite
 
|Prerequisite kind=Required to use
 
|Prerequisite kind=Required to use
|Prerequisite description=GNU Emacs (probably 27.1 or newer)
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|Prerequisite description=GNU Emacs (27.1 or newer)
 
}}
 
}}
 
{{Featured}}
 
{{Featured}}

Latest revision as of 12:51, 16 October 2020


[edit]

dungeon-mode

https://savannah.nongnu.org/projects/dungeon/
Create free (as in freedom) RPGs with GNU Emacs. And then play them.

Dungeon-mode is a game engine and REPL for creating and playing multi-user dungeons written primarily in emacs lisp. While playing a game created with dungeon-mode doesn’t necessarily require Emacs authoring game environments (e.g. worlds) does, as do assigning special powers, resolving Ghod calls, Sage encounters, and Ubic -if enabled- or any other or custom events with a dm-intractable property set to a non-nil value. Dungeon Masters may specify delegation rosters to support cooperative oversight and enable teams to direct the play experience.





Licensing

License

Verified by

Verified on

Notes

Verified by

donaldr3

Verified on

17 April 2020




Leaders and contributors

Contact(s)Role
Corwin Brust (Corwin)Developer
Erik Elmshauser Designer
Hope Christensen (Trixiehorror)Senior Intern - Project Coordination Specialist II


Resources and communication

AudienceResource typeURI
GeneralVCS Repository Webviewhttps://git.savannah.nongnu.org/cgit/dungeon.git/


Software prerequisites

KindDescription
Required to useGNU Emacs (27.1 or newer)




Entry











"Designer" is not in the list (Maintainer, Contributor, Developer, Sponsor, Unknown) of allowed values for the "Role" property.



"Senior Intern - Project Coordination Specialist II" is not in the list (Maintainer, Contributor, Developer, Sponsor, Unknown) of allowed values for the "Role" property.














Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.