Difference between revisions of "Castle Game Engine"
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The engine is also used to develop view3dscene - a full-featured X3D / VRML browser and a viewer for many other 3D and 2D game formats. | The engine is also used to develop view3dscene - a full-featured X3D / VRML browser and a viewer for many other 3D and 2D game formats. | ||
− | |Homepage URL=https://castle-engine | + | |Homepage URL=https://castle-engine.io/ |
|User level=intermediate | |User level=intermediate | ||
+ | |Is High Priority Project=No | ||
|VCS checkout command=git clone https://github.com/castle-engine/castle-engine.git | |VCS checkout command=git clone https://github.com/castle-engine/castle-engine.git | ||
|Computer languages=Object Pascal, FreePascal, X3D, GLSL | |Computer languages=Object Pascal, FreePascal, X3D, GLSL | ||
− | |Documentation note=The engine has extensive documentation (manual, tutorials, API reference) on | + | |Documentation note=The engine has extensive documentation (manual, tutorials, API reference) on https://castle-engine.io/documentation.php . |
− | |Donate=https:// | + | |Donate=https://castle-engine.io/donate_other.php |
+ | |Accepts cryptocurrency donations=Yes | ||
|Related projects=view3dscene, Free Pascal Compiler, Lazarus | |Related projects=view3dscene, Free Pascal Compiler, Lazarus | ||
− | |Version identifier=6. | + | |Version identifier=6.4 |
− | |Version date= | + | |Version date=2018/01/21 |
|Version status=stable | |Version status=stable | ||
− | |Version download=https://castle-engine | + | |Version download=https://castle-engine.io/latest.zip |
− | |Version comment= | + | |Version comment=- Rigid-body physics. |
+ | - Many new services for iOS games. | ||
+ | - Terrain generation API upgraded, terrain demo improved, and a new game demo showing terrain editing, planting trees and destructible objects was implemented thanks to supporters on Patreon. | ||
+ | - Shader pipeline rendering code was much improved, to completely unify mobile (OpenGLES) and desktop (OpenGL) shaders. | ||
+ | - New powerful TCastleTransform class is introduced. | ||
+ | - New modern API for vectors and matrices. | ||
+ | - Other new things supported: support “Dragon Bones” for creating animated 2D models, support https protocol, support KTX texture format. | ||
+ | - Other API improvements: using Delphi-compatible Generics.Collections containers throughout the engine, camera API simplifications, drawing ellipses, rectangles lines on TCastleImage (thanks to Eugene Loza!), improved FPS API and documentation, base units are now compatible with Delphi. | ||
+ | - Various engine examples were improved, in particular we completely reimplemented rift (fixed_camera_game) engine example. | ||
− | + | See https://castle-engine.sourceforge.io/wp/2018/01/21/castle-game-engine-6-4-release-physics-ios-services-shader-pipeline-upgrade-big-api-improvements-vectors-transform-and-more/ for more details. | |
− | + | |Last review by=Bendikker | |
− | + | |Last review date=2018/03/07 | |
− | + | |Submitted by=Kambi | |
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− | |Last review by= | ||
− | |Last review date= | ||
|Submitted date=2015-07-17 | |Submitted date=2015-07-17 | ||
|Is GNU=No | |Is GNU=No | ||
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|Email=michalis.kambi@gmail.com | |Email=michalis.kambi@gmail.com | ||
|Username=kambi | |Username=kambi | ||
+ | }} | ||
+ | {{Resource | ||
+ | |Resource audience=Debian (Ref) (R) | ||
+ | |Resource URL=https://tracker.debian.org/pkg/castle-game-engine | ||
}} | }} | ||
{{Resource | {{Resource |
Latest revision as of 10:59, 2 April 2018
Castle Game Engine
https://castle-engine.io/
Cross-platform 3D and 2D game engine for modern Object Pascal with a lot of graphic effects and a scene graph based on X3D
Castle Game Engine is a cross-platform 3D and 2D game engine for Object Pascal (FPC and Lazarus).
- It supports many formats for game assets, including X3D, VRML, Collada, Spine JSON, MD3 and others.
- Many graphic effects are possible, including bump mapping, shadows, shaders, mirrors, screen effects.
- Animation, collision detection, 3D sound and more features are available.
- An extensible system of 3D objects can be used, with out-of-the-box levels, items, intelligent creatures and more.
- The engine is portable -- for desktop, mobile, web plugin.
The engine is also used to develop view3dscene - a full-featured X3D / VRML browser and a viewer for many other 3D and 2D game formats.
Download
https://castle-engine.io/latest.zip
Categories
- Game:action
- Game:adventure
- Game:shoot-em-up
- Game:simulation
- Game:strategy
- Graphics:2d
- Graphics:3d
- Graphics:animation
- Graphics:editor
- Graphics:raster
- Interface:command-line
- Interface:library
- Interface:x-window-system
- Interface:gnome-app
- Programming-language:pascal
- Runs-on:GNU/Linux
- Runs-on:Windows
- Runs-on:BSD
- Runs-on:OS X
- Runs-on:Android
- Runs-on:iOS
- Software-development:game-development
- UI Toolkit:gtk
- UI Toolkit:xlib
- Use:gameplaying
- Use:library
- Use:playing
- Use:software-development
- Version-control:git
- Works-with:audio
- Works-with:graphics
- Works-with:images
- Works-with:text
- Works-with:video
- Works-with:xml
- Works-with-format:ogg-vorbis
Licensing
License
Verified by
Verified on
Notes
License
Verified by
Debian: Paul Gevers <elbrus@debian.org>
Verified on
30 August 2014
Notes
License: cc-by-sa-3
License
Verified by
Debian: Paul Gevers <elbrus@debian.org>
Verified on
30 August 2014
Notes
License: cc-by-3
License
Verified by
Debian: Paul Gevers <elbrus@debian.org>
Verified on
30 August 2014
Notes
License: cc0
License
Verified by
Debian: Paul Gevers <elbrus@debian.org>
Verified on
30 August 2014
Notes
License: gpl-2+ or lgpl-2+ with static linking permission The exact license text is available on https://castle-engine.sourceforge.io/license.php
License
Verified by
Debian: Paul Gevers <elbrus@debian.org>
Verified on
30 August 2014
Notes
License: dejavu
Leaders and contributors
Contact(s) | Role |
---|---|
Michalis Kamburelis (Kambi) | developer |
Resources and communication
Software prerequisites
Kind | Description |
---|---|
Required to build | Free Pascal Compiler |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.