Difference between revisions of "Castle Game Engine"

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The engine is also used to develop view3dscene - a full-featured X3D / VRML browser and a viewer for many other 3D and 2D game formats.
 
The engine is also used to develop view3dscene - a full-featured X3D / VRML browser and a viewer for many other 3D and 2D game formats.
|Homepage URL=https://castle-engine.sourceforge.io/
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|Homepage URL=https://castle-engine.io/
 
|User level=intermediate
 
|User level=intermediate
 +
|Is High Priority Project=No
 
|VCS checkout command=git clone https://github.com/castle-engine/castle-engine.git
 
|VCS checkout command=git clone https://github.com/castle-engine/castle-engine.git
 
|Computer languages=Object Pascal, FreePascal, X3D, GLSL
 
|Computer languages=Object Pascal, FreePascal, X3D, GLSL
|Documentation note=The engine has extensive documentation (manual, tutorials, API reference) on http://castle-engine.sourceforge.io/documentation.php .
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|Documentation note=The engine has extensive documentation (manual, tutorials, API reference) on https://castle-engine.io/documentation.php .
|Donate=https://www.patreon.com/castleengine
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|Donate=https://castle-engine.io/donate_other.php
 +
|Accepts cryptocurrency donations=Yes
 
|Related projects=view3dscene, Free Pascal Compiler, Lazarus
 
|Related projects=view3dscene, Free Pascal Compiler, Lazarus
|Version identifier=6.0.2
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|Version identifier=6.4
|Version date=2017/03/22
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|Version date=2018/01/21
 
|Version status=stable
 
|Version status=stable
|Version download=https://castle-engine.sourceforge.io/latest.zip
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|Version download=https://castle-engine.io/latest.zip
|Version comment=The 6.0.2 version is a minor release that brings a couple of new features and bugfixes:
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|Version comment=- Rigid-body physics.
 +
- Many new services for iOS games.
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- Terrain generation API upgraded, terrain demo improved, and a new game demo showing terrain editing, planting trees and destructible objects was implemented thanks to supporters on Patreon.
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- Shader pipeline rendering code was much improved, to completely unify mobile (OpenGLES) and desktop (OpenGL) shaders.
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- New powerful TCastleTransform class is introduced.
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- New modern API for vectors and matrices.
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- Other new things supported: support “Dragon Bones” for creating animated 2D models, support https protocol, support KTX texture format.
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- Other API improvements: using Delphi-compatible Generics.Collections containers throughout the engine, camera API simplifications, drawing ellipses, rectangles lines on TCastleImage (thanks to Eugene Loza!), improved FPS API and documentation, base units are now compatible with Delphi.
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- Various engine examples were improved, in particular we completely reimplemented rift (fixed_camera_game) engine example.
  
New features:
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See https://castle-engine.sourceforge.io/wp/2018/01/21/castle-game-engine-6-4-release-physics-ios-services-shader-pipeline-upgrade-big-api-improvements-vectors-transform-and-more/ for more details.
 
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|Last review by=Bendikker
1. sprite-sheet-to-x3d tool: The animations duration is now calculated looking at the number of animation frames and the FramesPerSecond value. FramesPerSecond is by default 4, but it can be changed by the –fps= command-line option.
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|Last review date=2018/03/07
2.New test_local_characters testcase (inside examples/fonts/test_local_characters/), testing reading and rendering of international characters (Chinese, Russian, Greek…).
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|Submitted by=Kambi
3. LoadAnimatedGifs, with an example GIF player in sources. It requires having ffmpeg installed, though, for now.
 
4. Better API around TextureProperties X3D node.
 
5. Automatic gzip extension recognition for URLReadXML / URLWriteXML (by Eugene Loza, thanks!).
 
6. Unix manpages for utilities can be generated (see doc/man/man1/ in sources). All utilities support now –help and –version options.
 
 
 
Bugfixes:
 
 
 
1. OpenGLES (mobile) fixes for Color and ColorRGBA nodes handling.
 
2. Removed the proprietary Chartboost and Heyzap jar files from the distribution. They were packaged by accident in our zip and tar.gz archives. Users should download them on their own, following links from Android components page.
 
3. Fix reading X3D files with IMPORT.
 
4. Fix UI in examples/fonts/html_text.lpr.
 
5. Various fixes for switching font at runtime. The test_local_characters demo shows that now everything works.
 
6. Remove the warnings from FPC 3.x around WideString convertions when dealing with XML units (by Eugene Loza).
 
|Last review by=kambi
 
|Last review date=2017/05/07
 
 
|Submitted date=2015-07-17
 
|Submitted date=2015-07-17
 
|Is GNU=No
 
|Is GNU=No
Line 99: Line 94:
 
|Email=michalis.kambi@gmail.com
 
|Email=michalis.kambi@gmail.com
 
|Username=kambi
 
|Username=kambi
 +
}}
 +
{{Resource
 +
|Resource audience=Debian (Ref) (R)
 +
|Resource URL=https://tracker.debian.org/pkg/castle-game-engine
 
}}
 
}}
 
{{Resource
 
{{Resource

Latest revision as of 10:59, 2 April 2018


[edit]

Castle Game Engine

https://castle-engine.io/
Cross-platform 3D and 2D game engine for modern Object Pascal with a lot of graphic effects and a scene graph based on X3D

Castle Game Engine is a cross-platform 3D and 2D game engine for Object Pascal (FPC and Lazarus).

- It supports many formats for game assets, including X3D, VRML, Collada, Spine JSON, MD3 and others.

- Many graphic effects are possible, including bump mapping, shadows, shaders, mirrors, screen effects.

- Animation, collision detection, 3D sound and more features are available.

- An extensible system of 3D objects can be used, with out-of-the-box levels, items, intelligent creatures and more.

- The engine is portable -- for desktop, mobile, web plugin.

The engine is also used to develop view3dscene - a full-featured X3D / VRML browser and a viewer for many other 3D and 2D game formats.





Licensing

License

Verified by

Verified on

Notes

License

Other

Verified by

Debian: Paul Gevers <elbrus@debian.org>

Verified on

30 August 2014

Notes

License: cc-by-sa-3

License

Other

Verified by

Debian: Paul Gevers <elbrus@debian.org>

Verified on

30 August 2014

Notes

License: cc-by-3

License

Other

Verified by

Debian: Paul Gevers <elbrus@debian.org>

Verified on

30 August 2014

Notes

License: cc0

Verified by

Debian: Paul Gevers <elbrus@debian.org>

Verified on

30 August 2014

Notes

License: gpl-2+ or lgpl-2+ with static linking permission The exact license text is available on https://castle-engine.sourceforge.io/license.php

License

Other

Verified by

Debian: Paul Gevers <elbrus@debian.org>

Verified on

30 August 2014

Notes

License: dejavu




Leaders and contributors

Contact(s)Role
Michalis Kamburelis (Kambi)developer


Resources and communication

AudienceResource typeURI
Downloadhttps://castle-engine.sourceforge.io/latest.zip
Debian (Ref) (R)https://tracker.debian.org/pkg/castle-game-engine
Bug Trackinghttps://github.com/castle-engine/castle-engine/issues/
Homepagehttps://castle-engine.sourceforge.io/
Forumhttps://castle-engine.sourceforge.io/forum.php
VCS Repository Webviewhttps://github.com/castle-engine/castle-engine


Software prerequisites

KindDescription
Required to buildFree Pascal Compiler




Entry























"developer" is not in the list (Maintainer, Contributor, Developer, Sponsor, Unknown) of allowed values for the "Role" property.


"Debian (Ref) (R)" is not in the list (General, Help, Bug Tracking, Support, Developer) of allowed values for the "Resource audience" property.



















Date 2015-07-17
Source Debian
Source link http://packages.debian.org/sid/castle-game-engine

[[Category:]]



Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.